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55 lines
1.3 KiB
C++
55 lines
1.3 KiB
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#include "CoreMinimal.h"
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#include "Modules/ModuleManager.h"
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#include "Interfaces/ITargetDeviceServicesModule.h"
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#include "TargetDeviceServicesLog.h"
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#include "TargetDeviceProxyManager.h"
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#include "TargetDeviceServiceManager.h"
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DEFINE_LOG_CATEGORY(TargetDeviceServicesLog);
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/**
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* Implements the TargetDeviceServices module.
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*/
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class FTargetDeviceServicesModule
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: public ITargetDeviceServicesModule
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{
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public:
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// ITargetDeviceServicesModule interface
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virtual ITargetDeviceProxyManagerRef GetDeviceProxyManager() override
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{
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if (!DeviceProxyManagerSingleton.IsValid())
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{
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DeviceProxyManagerSingleton = MakeShareable(new FTargetDeviceProxyManager());
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}
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return DeviceProxyManagerSingleton.ToSharedRef();
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}
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virtual ITargetDeviceServiceManagerRef GetDeviceServiceManager() override
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{
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if (!DeviceServiceManagerSingleton.IsValid())
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{
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DeviceServiceManagerSingleton = MakeShareable(new FTargetDeviceServiceManager());
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}
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return DeviceServiceManagerSingleton.ToSharedRef();
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}
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private:
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/** Holds the device proxy manager singleton. */
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ITargetDeviceProxyManagerPtr DeviceProxyManagerSingleton;
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/** Holds the device service manager singleton. */
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ITargetDeviceServiceManagerPtr DeviceServiceManagerSingleton;
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};
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IMPLEMENT_MODULE(FTargetDeviceServicesModule, TargetDeviceServices);
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