Files
UnrealEngineUWP/Engine/Source/Developer/Mac/MacTargetPlatform/Private/MacTargetPlatformModule.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

115 lines
2.4 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "GenericMacTargetPlatform.h"
#include "ModuleManager.h"
#include "ISettingsModule.h"
#include "Interfaces/ITargetPlatformModule.h"
#include "Modules/ModuleManager.h"
#include "MacTargetSettings.h"
#include "UObject/Package.h"
#include "UObject/WeakObjectPtr.h"
#define LOCTEXT_NAMESPACE "FMacTargetPlatformModule"
/**
* Holds the target platform singleton.
*/
static ITargetPlatform* Singleton = NULL;
/**
* Module for Mac as a target platform
*/
class FMacTargetPlatformModule
: public ITargetPlatformModule
{
public:
/**
* Destructor.
*/
~FMacTargetPlatformModule()
{
Singleton = NULL;
}
public:
// Begin ITargetPlatformModule interface
virtual ITargetPlatform* GetTargetPlatform() override
{
if (Singleton == NULL)
{
Singleton = new TGenericMacTargetPlatform<true, false, false>();
}
return Singleton;
}
// End ITargetPlatformModule interface
public:
// Begin IModuleInterface interface
virtual void StartupModule() override
{
TargetSettings = NewObject<UMacTargetSettings>(GetTransientPackage(), "MacTargetSettings", RF_Standalone);
// We need to manually load the config properties here, as this module is loaded before the UObject system is setup to do this
GConfig->GetArray(TEXT("/Script/MacTargetPlatform.MacTargetSettings"), TEXT("TargetedRHIs"), TargetSettings->TargetedRHIs, GEngineIni);
TargetSettings->AddToRoot();
ISettingsModule* SettingsModule = FModuleManager::GetModulePtr<ISettingsModule>("Settings");
if (SettingsModule != nullptr)
{
SettingsModule->RegisterSettings("Project", "Platforms", "Mac",
LOCTEXT("TargetSettingsName", "Mac"),
LOCTEXT("TargetSettingsDescription", "Settings and resources for Mac platform"),
TargetSettings
);
}
}
virtual void ShutdownModule() override
{
ISettingsModule* SettingsModule = FModuleManager::GetModulePtr<ISettingsModule>("Settings");
if (SettingsModule != nullptr)
{
SettingsModule->UnregisterSettings("Project", "Platforms", "Mac");
}
if (!GExitPurge)
{
// If we're in exit purge, this object has already been destroyed
TargetSettings->RemoveFromRoot();
}
else
{
TargetSettings = NULL;
}
}
// End IModuleInterface interface
private:
// Holds the target settings.
UMacTargetSettings* TargetSettings;
};
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE( FMacTargetPlatformModule, MacTargetPlatform);