Files
UnrealEngineUWP/Engine/Source/Developer/LocalizationService/LocalizationService.Build.cs
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

51 lines
1.0 KiB
C#

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LocalizationService : ModuleRules
{
public LocalizationService(TargetInfo Target)
{
PrivateIncludePaths.Add("Developer/LocalizationService/Private");
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
}
);
if (Target.Platform != UnrealTargetPlatform.Linux)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Slate",
"SlateCore",
"EditorStyle"
}
);
}
if (UEBuildConfiguration.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"UnrealEd",
"PropertyEditor",
}
);
}
if (UEBuildConfiguration.bBuildDeveloperTools)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"MessageLog",
}
);
}
}
}