Files
UnrealEngineUWP/Engine/Source/Developer/FunctionalTesting/Public/FunctionalTestingModule.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

35 lines
821 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IFuncTestManager.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
class FFunctionalTestingModule : public IModuleInterface
{
public:
virtual void StartupModule() override;
virtual void ShutdownModule() override;
/** Gets the debugger singleton or returns NULL */
static class IFuncTestManager* Get()
{
FFunctionalTestingModule& Module = FModuleManager::Get().LoadModuleChecked<FFunctionalTestingModule>("FunctionalTesting");
return Module.GetSingleton();
}
private:
void OnModulesChanged(FName Module, EModuleChangeReason Reason);
class IFuncTestManager* GetSingleton() const
{
return Manager.Get();
}
private:
TSharedPtr<class IFuncTestManager> Manager;
};