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35 lines
821 B
C++
35 lines
821 B
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "IFuncTestManager.h"
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#include "Modules/ModuleInterface.h"
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#include "Modules/ModuleManager.h"
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class FFunctionalTestingModule : public IModuleInterface
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{
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public:
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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/** Gets the debugger singleton or returns NULL */
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static class IFuncTestManager* Get()
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{
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FFunctionalTestingModule& Module = FModuleManager::Get().LoadModuleChecked<FFunctionalTestingModule>("FunctionalTesting");
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return Module.GetSingleton();
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}
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private:
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void OnModulesChanged(FName Module, EModuleChangeReason Reason);
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class IFuncTestManager* GetSingleton() const
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{
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return Manager.Get();
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}
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private:
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TSharedPtr<class IFuncTestManager> Manager;
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};
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