Files
UnrealEngineUWP/Engine/Source/Developer/AllDesktopTargetPlatform/Private/AllDesktopTargetPlatformModule.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

61 lines
1.0 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
#include "Interfaces/ITargetPlatformModule.h"
#include "AllDesktopTargetPlatform.h"
/**
* Holds the target platform singleton.
*/
static ITargetPlatform* Singleton = NULL;
/**
* Module for a generic target platform for desktop platforms
*/
class FAllDesktopTargetPlatformModule : public ITargetPlatformModule
{
public:
/**
* Destructor.
*/
FAllDesktopTargetPlatformModule()
{
Singleton = NULL;
}
public:
// Begin ITargetPlatformModule interface
virtual ITargetPlatform* GetTargetPlatform() override
{
if (Singleton == NULL)
{
Singleton = new FAllDesktopTargetPlatform();
}
return Singleton;
}
// End ITargetPlatformModule interface
public:
// Begin IModuleInterface interface
virtual void StartupModule() override
{
}
virtual void ShutdownModule() override
{
}
// End IModuleInterface interface
};
IMPLEMENT_MODULE( FAllDesktopTargetPlatformModule, AllDesktopTargetPlatform);