Files
UnrealEngineUWP/Engine/Plugins/Tests/FunctionalTestingEditor/Source/FunctionalTestingEditor.Build.cs
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

37 lines
900 B
C#

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class FunctionalTestingEditor : ModuleRules
{
public FunctionalTestingEditor(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange
(
new string[] {
"Core",
"InputCore",
"CoreUObject",
"SlateCore",
"Slate",
"EditorStyle",
"Engine",
"AssetRegistry"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Engine",
"UnrealEd",
"LevelEditor",
"SessionFrontend",
"FunctionalTesting",
"PlacementMode",
"WorkspaceMenuStructure",
"ScreenShotComparisonTools"
}
);
}
}