Files
UnrealEngineUWP/Engine/Plugins/Developer/XCodeSourceCodeAccess/Source/XCodeSourceCodeAccess/Private/XCodeSourceCodeAccessModule.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

19 lines
675 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "XCodeSourceCodeAccessModule.h"
#include "Runtime/Core/Public/Features/IModularFeatures.h"
#include "Modules/ModuleManager.h"
IMPLEMENT_MODULE( FXCodeSourceCodeAccessModule, XCodeSourceCodeAccess );
void FXCodeSourceCodeAccessModule::StartupModule()
{
// Bind our source control provider to the editor
IModularFeatures::Get().RegisterModularFeature(TEXT("SourceCodeAccessor"), &XCodeSourceCodeAccessor );
}
void FXCodeSourceCodeAccessModule::ShutdownModule()
{
// unbind provider from editor
IModularFeatures::Get().UnregisterModularFeature(TEXT("SourceCodeAccessor"), &XCodeSourceCodeAccessor);
}