Files
UnrealEngineUWP/Engine/Source/Developer/Windows/WindowsTargetPlatformSettings/Public/IWindowsTargetPlatformSettingsModule.h
florin pascu 20bd6eddc1 Desktop Platforms TP Refactor TPC/TPS Windows/Mac/Linux/WINGDK
#jira UE-206488
#rb Brandon.Schaefer, Josh.Adams

[CL 31378452 by florin pascu in ue5-main branch]
2024-02-12 06:54:43 -05:00

20 lines
753 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
/*------------------------------------------------------------------------------------
IWindowsTargetPlatformSettingsModule interface
------------------------------------------------------------------------------------*/
#include "CoreMinimal.h"
#include "Interfaces/ITargetPlatformSettingsModule.h"
#include "GenericWindowsTargetPlatformSettings.h"
class IWindowsTargetPlatformSettingsModule : public ITargetPlatformSettingsModule
{
public:
virtual void GetPlatformSettingsMaps(TMap<FString, ITargetPlatformSettings*>& OutMap) = 0;
virtual ITargetPlatformSettings* GetCookedEditorPlatformSettings() = 0;
virtual ITargetPlatformSettings* GetCookedCookerPlatformSettings() = 0;
};