Files
UnrealEngineUWP/Engine/Source/Developer/Linux/LinuxTargetPlatformSettings/Private/LinuxTargetPlatformClasses.cpp
florin pascu 20bd6eddc1 Desktop Platforms TP Refactor TPC/TPS Windows/Mac/Linux/WINGDK
#jira UE-206488
#rb Brandon.Schaefer, Josh.Adams

[CL 31378452 by florin pascu in ue5-main branch]
2024-02-12 06:54:43 -05:00

18 lines
618 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
LinuxTargetPlatformClasses.cpp: Implements the module's UClasses.
=============================================================================*/
#include "CoreMinimal.h"
#include "LinuxTargetSettings.h"
#include "LinuxTargetPlatformSettings.h"
/* ULinuxTargetSettings structors
*****************************************************************************/
ULinuxTargetSettings::ULinuxTargetSettings( const FObjectInitializer& ObjectInitializer )
: Super(ObjectInitializer)
{ }