Files
UnrealEngineUWP/Engine/Source/Developer/Linux/LinuxArm64TargetPlatformControls/LinuxArm64TargetPlatformControls.Build.cs
florin pascu 20bd6eddc1 Desktop Platforms TP Refactor TPC/TPS Windows/Mac/Linux/WINGDK
#jira UE-206488
#rb Brandon.Schaefer, Josh.Adams

[CL 31378452 by florin pascu in ue5-main branch]
2024-02-12 06:54:43 -05:00

40 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LinuxArm64TargetPlatformControls : ModuleRules
{
public LinuxArm64TargetPlatformControls(ReadOnlyTargetRules Target) : base(Target)
{
BinariesSubFolder = "LinuxArm64";
// We need a short name here since this can run afoul very easily of the `MAX_PATH` limit when
// combined with building other targets that make use of this.
ShortName = "LArm64TPCon";
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"DesktopPlatform",
"TargetPlatform",
"LinuxArm64TargetPlatformSettings",
"LinuxTargetPlatformSettings",
"LinuxTargetPlatformControls",
}
);
if (Target.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.AddRange(new string[] {
"Engine"
}
);
PrivateIncludePathModuleNames.Add("TextureCompressor");
}
PrivateIncludePathModuleNames.Add("LinuxArm64TargetPlatformSettings");
PrivateIncludePathModuleNames.Add("LinuxTargetPlatformSettings");
PrivateIncludePathModuleNames.Add("LinuxTargetPlatformControls");
}
}