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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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20bd6eddc1163fbc25bdf6d55ca2ce95fd875a12
UnrealEngineUWP/Engine/Source/Developer/Android
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yiliang siew 34c5b236cf Introduce short names for both AndroidTargetPlatformControls and AndroidTargetPlatformSettings, which are causing certain built targets to run afoul of the MAX_PATH limit we impose on UBT file path lengths.
#rb Chris.Babcock, Florin.Pascu, Jack.Porter, Josh.Adams

[CL 31215454 by yiliang siew in ue5-main branch]
2024-02-06 10:58:52 -05:00
..
AndroidDeviceDetection
Update code using FJsonObject to use TCHAR strings instead of ANSI strings. Removes unnecessary string conversions and removes compilation errors when FJsonObject is updated to use FStringViews.
2023-10-06 08:18:42 -04:00
AndroidPlatformEditor
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AndroidTargetPlatform
First part of TargetPlatform(TP) refactor into TargetPlatformSettings(TPS) and TargetPlatformControls(TPC)
2024-01-29 04:50:19 -05:00
AndroidTargetPlatformControls
Introduce short names for both AndroidTargetPlatformControls and AndroidTargetPlatformSettings, which are causing certain built targets to run afoul of the MAX_PATH limit we impose on UBT file path lengths.
2024-02-06 10:58:52 -05:00
AndroidTargetPlatformSettings
Introduce short names for both AndroidTargetPlatformControls and AndroidTargetPlatformSettings, which are causing certain built targets to run afoul of the MAX_PATH limit we impose on UBT file path lengths.
2024-02-06 10:58:52 -05:00
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