Files
UnrealEngineUWP/Engine/Source/Developer/Virtualization
paul chipchase 20aae9774f Reworked IVirtualizationSystem::DoPayloadsExist to be clearer about how it works.
#rb Per.Larsson
#rnx
#preflight 61fabeb8ad2ae6c3b763a2b9

- Renamed to ::QueryPayloadStatuses since the output data is in the form of an array of FPayloadStatus
- The method now returns EQueryResult rather than bool, which has 'Success' as value 0, all other values indicate an error.
-- This can be expanded in the future if we start to provide more info from backends as to what actually failed.
- FPayloadStatus has been cleaned up so that 'Partial' is not 'FoundPartial' to give a better indication that the payload was found in at least one storage backend, but not all of them.

[CL 18861036 by paul chipchase in ue5-main branch]
2022-02-04 02:41:37 -05:00
..