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UnrealEngineUWP/Engine/Source/Programs
Joakim Lindqvist 207941d4db Horde Storage - Replicaton snapshot service will now only strive to build a snapshot per day more reliably by checking when the previous snapshot was built, but polling much more frequently.
This fixes issue were no snapshots were built if we frequently redeployed as snapshots would only run 24 hrs after the deploy (and then every 24hrs from that).

Also added a setting to control how wide we go with the snapshot building and limited it to 2 at the same time, in attempt to spread out the load on the worker a bit more.

#preflight none

[CL 18770265 by Joakim Lindqvist in ue5-main branch]
2022-01-28 08:13:03 -05:00
..
2022-01-20 04:04:49 -05:00