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UnrealEngineUWP
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20491811d197a2b7313d69c18cf5dfd533ce4b87
UnrealEngineUWP
/
Engine
/
Plugins
/
Runtime
/
ModelViewViewModel
/
Source
/
ModelViewViewModelBlueprint
/
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patrick boutot
20491811d1
MVVM: Parse the property path that start with "self" to check if it actually start with a widet or a viewmodel.
...
#jira UE-209786 #rb yohann.dossantos [CL 32323727 by patrick boutot in ue5-main branch]
2024-03-19 09:36:32 -04:00
..
Bindings
MVVM: Add the source needed to run the event. When running the event, early exist if the sources are not valid. Some sources are optional and should not trigger an error. Binding do the same but it's the view that decides when to trigger the binding. Since the event can be trigger from anywhere the event itself has to check.
2024-03-08 14:09:12 -05:00
Node
MVVM: Add the source needed to run the event. When running the event, early exist if the sources are not valid. Some sources are optional and should not trigger an error. Binding do the same but it's the view that decides when to trigger the binding. Since the event can be trigger from anywhere the event itself has to check.
2024-03-08 14:09:12 -05:00
ViewModel
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ModelViewViewModelBlueprintModule.cpp
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ModelViewViewModelBlueprintModule.h
…
MVVMBlueprintFunctionReference.cpp
MVVM: Enable K2Node as conversion functions.
2024-01-12 10:07:58 -05:00
MVVMBlueprintInstancedViewModel.cpp
…
MVVMBlueprintPin.cpp
MVVM: Fix loading pin values. The TrySetDefault reset the other option so the order was important. Introduced with CL30592781.
2024-01-30 07:41:13 -05:00
MVVMBlueprintView.cpp
UMG: Add the NamedSlot and the name of the viewmodel to the asset registry.
2024-02-23 11:51:20 -05:00
MVVMBlueprintViewBinding.cpp
…
MVVMBlueprintViewConversionFunction.cpp
MVVM: Enable K2Node as conversion functions.
2024-01-12 10:07:58 -05:00
MVVMBlueprintViewEvent.cpp
MVVM: Add the source needed to run the event. When running the event, early exist if the sources are not valid. Some sources are optional and should not trigger an error. Binding do the same but it's the view that decides when to trigger the binding. Since the event can be trigger from anywhere the event itself has to check.
2024-03-08 14:09:12 -05:00
MVVMBlueprintViewModel.cpp
…
MVVMBlueprintViewModelContext.cpp
MVVM: allow viewmodel values to be edited on nested userwidgets.
2024-01-19 11:53:42 -05:00
MVVMConversionFunctionGraphSchema.h
MVVM: Enable K2Node as conversion functions.
2024-01-12 10:07:58 -05:00
MVVMDeveloperProjectSettings.cpp
MVVM: Evalute the bindings automatically when the source is set but the value didn't changed. That is a global option and an option on the viewmodel definition itself.
2024-03-14 08:07:46 -04:00
MVVMFunctionGraphHelper.cpp
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MVVMFunctionGraphHelper.h
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MVVMPropertyPath.cpp
MVVM: Parse the property path that start with "self" to check if it actually start with a widet or a viewmodel.
2024-03-19 09:36:32 -04:00
MVVMViewBlueprintCompiler.cpp
MVVM: Parse the property path that start with "self" to check if it actually start with a widet or a viewmodel.
2024-03-19 09:36:32 -04:00
MVVMViewBlueprintCompiler.h
MVVM: Parse the property path that start with "self" to check if it actually start with a widet or a viewmodel.
2024-03-19 09:36:32 -04:00
MVVMWidgetBlueprintExtension_View.cpp
…