Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer
charles derousiers 9ac4d3ecbf Fix incorrect FOV value on SceneCapture entity.
This was causing the hair strands to look incorrect, due to the FOV being use for computing pixel size based on FOV.

#jira UE-209699

[CL 33304911 by charles derousiers in ue5-main branch]
2024-04-29 12:48:41 -04:00
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