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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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201723fdccb474f474608fa0e4f199ec57c8304e
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem
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aris theophanidis f87be6a13e [NavMesh] Fix tile portals not connecting caused by picking opposite portal direction (on an edge above or below) when building mesh adjacency.
This fixes issues seen in stairs where the stair corridor can be blocked by a hard edges when edges between layers do not match perfectly.
#rb mikko.mononen

[CL 33184707 by aris theophanidis in ue5-main branch]
2024-04-23 19:13:50 -04:00
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DevDocs
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Private
[NavMesh] Fix tile portals not connecting caused by picking opposite portal direction (on an edge above or below) when building mesh adjacency.
2024-04-23 19:13:50 -04:00
Public
[NavMesh] Removed MaxVerticalMergeError and instead prevent point merging when adding raw contour points if simplificationElevationRatio is being used.
2024-04-11 02:03:16 -04:00
NavigationSystem.Build.cs
Added unsafe type cast as warnings in AI related plugins/modules: StateTree, Mass, SmartObject. NavigationSystem, and ZoneGraph (partial)
2024-03-21 09:44:11 -04:00
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