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201723fdccb474f474608fa0e4f199ec57c8304e
UnrealEngineUWP/Engine/Source/Runtime/HeadMountedDisplay
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christopher fiala a640616e8d Add a new function to IMotionController.h, SetEnhancedInputUserSettings, to accept a UEnhancedInputUserSettings object and apply its input mappings to the controller. This replaces the deprecated SetPlayerMappableInputConfig function.
Prevent OpenXR input from binding enhanced input default mappiing contexts if "Enable Default Mapping Contexts" is unchceked.

#jira UE-189486
#rb Jeff.Fisher

[CL 32775585 by christopher fiala in ue5-main branch]
2024-04-05 18:04:20 -04:00
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Add a new function to IMotionController.h, SetEnhancedInputUserSettings, to accept a UEnhancedInputUserSettings object and apply its input mappings to the controller. This replaces the deprecated SetPlayerMappableInputConfig function.
2024-04-05 18:04:20 -04:00
HeadMountedDisplay.Build.cs
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