Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
201723fdccb474f474608fa0e4f199ec57c8304e
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject
History
robert millar 4bafb32383 Explicitly wait for GC worker tasks (with retraction) at the end of ProcessAsync to avoid race condition with setup for next call to ProcessAsync.
#rb Johan.Torp

[CL 33303792 by robert millar in ue5-main branch]
2024-04-29 12:24:21 -04:00
..
Internal
Add missing #pragma once.
2024-04-19 10:09:10 -04:00
Private
Explicitly wait for GC worker tasks (with retraction) at the end of ProcessAsync to avoid race condition with setup for next call to ProcessAsync.
2024-04-29 12:24:21 -04:00
Public
Added UHT support for FIntRect
2024-04-28 22:05:44 -04:00
Tests
Implement intrusive optional states for FName and FText.
2024-04-24 17:55:54 -04:00
CoreUObject.Build.cs
- Make FDoubleProperty and FFloatProperty use Verse's extensional float equality semantics, and support value hashing. This should only affect comparison of NaNs: thanks to -ffast-math/fp:fast compiler flags, the previous behavior of FDoubleProperty::Identical/FDoubleProperty::Identical was for them to treat NaNs as equal to all other values. The new behavior is to treat all NaNs as equal to each other, and unequal to numbers.
2024-04-03 10:01:56 -04:00
Powered by Gitea Page: 623ms Template: 28ms
English
English
Licenses API