Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool
james doverspike 6a8a19a4b7 Cosmetic bulk asset streaming
Adds support for marking skeletal meshes and textures as optional files that stream from the cloud, typically used for cosmetics. Meshes and textures will now upload all of their non-inlined LODs as optional bulk files to the cloud, removing them from the pak files. The client will download into the VirtualFileCache in PersistentDownloadDir/VFC, which evicts least recently used LODs. These assets will have a longer delay to update to the higher quality LOD when their LODs are not in cache because they are now downloaded on-demand.

[CL 24331735 by james doverspike in ue5-main branch]
2023-02-20 20:22:07 -05:00
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2023-02-01 19:24:13 -05:00
2023-02-19 21:45:46 -05:00
2023-02-20 20:22:07 -05:00