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1fb237117fd39f5db5229d84d19ba576cb74acbb
UnrealEngineUWP/Engine/Source/Programs/Shared/EpicGames.Build
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Ben Marsh fe2c895552 Add build steps for static analysis of UBT and UAT, and to test project file generation.
#preflight 62b37e6ad76167320e3a224d

[CL 20781813 by Ben Marsh in ue5-main branch]
2022-06-22 17:12:30 -04:00
..
Automation
Fix other xmldoc issues when building UBT.
2022-06-22 13:40:26 -04:00
Platform/Mac
Fix other xmldoc issues when building UBT.
2022-06-22 13:40:26 -04:00
System
Fix other xmldoc issues when building UBT.
2022-06-22 13:40:26 -04:00
ThirdParty/MSBuild
Fix other xmldoc issues when building UBT.
2022-06-22 13:40:26 -04:00
.editorconfig
C#: Set default editorconfig rules for static analysis and code formatting under Engine/Source/Programs/Shared. Add editorconfig files with exceptions for EpicGames.Build and EpicGames.UHT until code can be reviewed by owners.
2022-04-15 12:31:15 -04:00
EpicGames.Build.csproj
Add build steps for static analysis of UBT and UAT, and to test project file generation.
2022-06-22 17:12:30 -04:00
UEBuildPlatformSDK.cs
Fix other xmldoc issues when building UBT.
2022-06-22 13:40:26 -04:00
Unreal.cs
Rename UnrealBuildTool.EngineSourceDirectory -> Unreal.EngineSourceDirectory
2022-05-25 17:54:39 -04:00
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