Files
UnrealEngineUWP/Engine/Source/Runtime/Android/AndroidRuntimeSettings/AndroidRuntimeSettings.Build.cs
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

31 lines
661 B
C#

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AndroidRuntimeSettings : ModuleRules
{
public AndroidRuntimeSettings(TargetInfo Target)
{
BinariesSubFolder = "Android";
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject"
}
);
if (Target.Type == TargetRules.TargetType.Editor || Target.Type == TargetRules.TargetType.Program)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"TargetPlatform",
"Android_MultiTargetPlatform"
}
);
}
}
}