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1f832492a9ba080bebb5945eb05862cc4e96a243
UnrealEngineUWP/Engine/Source/Developer/TextureCompressor
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Kevin Ortegren 068e7b91e9 Implement angular mip gen setting to support legacy path. Code by Alexander Suvorov.
#rb Julien.StJean
#jira UE-118357
#rnx
#preflight 614999f1116f2a000183d6f6

[CL 17581034 by Kevin Ortegren in ue5-main branch]
2021-09-21 06:28:45 -04:00
..
Private
Implement angular mip gen setting to support legacy path. Code by Alexander Suvorov.
2021-09-21 06:28:45 -04:00
Public
Color Management: Adding (advanced) source encodings for textures.
2021-09-16 22:13:33 -04:00
TextureCompressor.Build.cs
Attempt #2 (with issues fixed from last time): Extract texture format indexing and interfaces from the TargetPlatformManager and instead put it into a new type: TextureFormatManager instead. TargetPlatformManager retains the same API for querying texture format information, it just forwards to the TextureFormatManager instead. This is to facilitate the use of TextureCompressor from standalone executables that shouldn't depend on TargetPlatformManager.
2021-05-03 14:05:29 -04:00
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