Files
UnrealEngineUWP/Engine/Source/Developer/TraceServices/Private/Modules/NetProfilerModule.cpp
Stefan Boberg 1f813eb516 Copying //UE4/Dev-Core to Main (//UE4/Main)
#rb many

[CL 9405827 by Stefan Boberg in Main branch]
2019-10-03 16:26:48 -04:00

35 lines
1010 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "NetProfilerModule.h"
#include "Analyzers/NetTraceAnalyzer.h"
#include "AnalysisServicePrivate.h"
#include "Model/NetProfilerProvider.h"
namespace Trace
{
FName FNetProfilerModule::ModuleName("TraceModule_NetProfiler");
static const FName NetProfilerProviderName("NetProfilerProvider");
void FNetProfilerModule::GetModuleInfo(FModuleInfo& OutModuleInfo)
{
OutModuleInfo.Name = ModuleName;
OutModuleInfo.DisplayName = TEXT("NetProfiler");
}
void FNetProfilerModule::OnAnalysisBegin(IAnalysisSession& InSession)
{
FAnalysisSession& Session = static_cast<FAnalysisSession&>(InSession);
FNetProfilerProvider* NetProfilerProvider = new FNetProfilerProvider(Session);
Session.AddProvider(NetProfilerProviderName, NetProfilerProvider);
InSession.AddAnalyzer(new FNetTraceAnalyzer(InSession, *NetProfilerProvider));
}
void FNetProfilerModule::GetLoggers(TArray<const TCHAR *>& OutLoggers)
{
OutLoggers.Add(TEXT("NetProfiler"));
}
}