Files
UnrealEngineUWP/Engine/Plugins/NetcodeUnitTest
michael short 1f4208f884 World On Begin Play Event
Deprecating bBegunPlay flag public access inside UWorld in favour of public accessors. This allows me to raise an event when bBegunPlay is set, which I can then use later to trigger certain events instead of constantly polling for changes every frame.

#rb jordan.cristiano, bruno.ferreira1, ben.zeigler

[CL 29359932 by michael short in ue5-main branch]
2023-11-02 06:31:55 -04:00
..
2023-11-02 06:31:55 -04:00