Files
UnrealEngineUWP/Engine/Source/Programs/LiveCodingConsole/Private/LiveCodingConsole.cpp
tim smith 1ebb5b6a93 Make Live Coding enabled by default.
1) New projects will have live coding enabled by default.
2) Re-instancing will be enabled by default
3) The initial start mode of the console will be hidden
4) Moved some console specific configurations to the ini file specific to LCC
5) Added the saving of the disable action limit to the ini file.

#rb none
#rnx
#preflight 6155c759260f7d000130c1be

#ROBOMERGE-OWNER: tim.smith
#ROBOMERGE-AUTHOR: tim.smith
#ROBOMERGE-SOURCE: CL 17678494 in //UE5/Release-5.0/... via CL 17678517
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v881-17767770)
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 17785289 by tim smith in ue5-release-engine-test branch]
2021-10-12 11:10:41 -04:00

636 lines
21 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "LiveCodingConsole.h"
#include "RequiredProgramMainCPPInclude.h"
#include "Framework/Application/SlateApplication.h"
#include "StandaloneRenderer.h"
#include "LiveCodingConsoleStyle.h"
#include "HAL/PlatformProcess.h"
#include "SLogWidget.h"
#include "Modules/ModuleManager.h"
#include "ILiveCodingServer.h"
#include "Features/IModularFeatures.h"
#include "Widgets/Notifications/SNotificationList.h"
#include "Widgets/Input/SButton.h"
#include "Framework/Notifications/NotificationManager.h"
#include "Windows/WindowsHWrapper.h"
#include "Misc/MonitoredProcess.h"
#include "LiveCodingManifest.h"
#include "SourceCodeAccess/Public/ISourceCodeAccessModule.h"
#include "Modules/ModuleInterface.h"
#include "Widgets/Input/SButton.h"
#include "Widgets/Input/SCheckBox.h"
#include "Widgets/Text/STextBlock.h"
#include "Misc/CompilationResult.h"
#include "Misc/MessageDialog.h"
#define LOCTEXT_NAMESPACE "LiveCodingConsole"
IMPLEMENT_APPLICATION(LiveCodingConsole, "LiveCodingConsole");
static void OnRequestExit()
{
RequestEngineExit(TEXT("LiveCoding console closed"));
}
class FLiveCodingConsoleApp
{
private:
static constexpr TCHAR* SectionName = TEXT("LiveCodingConsole");
static constexpr TCHAR* DisableActionLimitKey = TEXT("bDisableActionLimit");
static constexpr TCHAR* ActionLimitKey = TEXT("ActionLimit");
FCriticalSection CriticalSection;
FSlateApplication& Slate;
ILiveCodingServer& Server;
TSharedPtr<SLogWidget> LogWidget;
TSharedPtr<SWindow> Window;
TSharedPtr<SNotificationItem> CompileNotification;
TArray<FSimpleDelegate> MainThreadTasks;
bool bRequestCancel;
bool bDisableActionLimit;
bool bHasReinstancingProcess;
bool bWarnOnRestart;
FDateTime LastPatchTime;
FDateTime NextPatchStartTime;
public:
FLiveCodingConsoleApp(FSlateApplication& InSlate, ILiveCodingServer& InServer)
: Slate(InSlate)
, Server(InServer)
, bRequestCancel(false)
, bDisableActionLimit(false)
, bHasReinstancingProcess(false)
, bWarnOnRestart(false)
, LastPatchTime(FDateTime::MinValue())
, NextPatchStartTime(FDateTime::MinValue())
{
}
void Run()
{
GConfig->GetBool(SectionName, DisableActionLimitKey, bDisableActionLimit, GEngineIni);
// open up the app window
LogWidget = SNew(SLogWidget);
// Create the window
Window =
SNew(SWindow)
.Title(GetWindowTitle())
.ClientSize(FVector2D(1200.0f, 600.0f))
.ActivationPolicy(EWindowActivationPolicy::Never)
.IsInitiallyMaximized(false)
[
SNew(SBorder)
.BorderImage(FCoreStyle::Get().GetBrush("ToolPanel.GroupBorder"))
[
SNew(SVerticalBox)
+ SVerticalBox::Slot()
.FillHeight(1.0f)
[
LogWidget.ToSharedRef()
]
+ SVerticalBox::Slot()
.HAlign(HAlign_Center)
.AutoHeight()
.Padding(0.0f, 6.0f, 0.0f, 4.0f)
[
SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.HAlign(HAlign_Center)
[
SNew(SButton)
.Text(LOCTEXT("QuickRestart", "Quick Restart"))
.OnClicked(FOnClicked::CreateRaw(this, &FLiveCodingConsoleApp::RestartTargets))
.ToolTipText_Lambda([this]() { return Server.HasReinstancingProcess() ?
LOCTEXT("DisableQuickRestart", "Quick restarting isn't supported when re-instancing is enabled") :
LOCTEXT("EnableQuickRestart", "Restart all live coding applications"); })
.IsEnabled_Lambda([this]()
{
bool bNewState = Server.HasReinstancingProcess();
if (bNewState != bHasReinstancingProcess)
{
bHasReinstancingProcess = bNewState;
if (bHasReinstancingProcess)
{
LogWidget->AppendLine(GetLogColor(ELiveCodingLogVerbosity::Warning), TEXT("Quick restart disabled when re-instancing is enabled."));
}
else
{
LogWidget->AppendLine(GetLogColor(ELiveCodingLogVerbosity::Success), TEXT("Quick restart enabled."));
}
}
return !bHasReinstancingProcess;
})
]
+ SHorizontalBox::Slot()
.HAlign(HAlign_Center)
.Padding(5)
[
SNew(SCheckBox)
.IsChecked_Lambda([this]() { return bDisableActionLimit ? ECheckBoxState::Checked : ECheckBoxState::Unchecked; })
.OnCheckStateChanged_Lambda([this](ECheckBoxState InCheckBoxState)
{
bDisableActionLimit = InCheckBoxState == ECheckBoxState::Checked;
GConfig->SetBool(SectionName, DisableActionLimitKey, bDisableActionLimit, GEngineIni);
GConfig->Flush(false, GEngineIni);
})
[
SNew(STextBlock)
.Text(LOCTEXT("DisableLimit", "Disable action limit for this session"))
]
]
]
]
];
// Add the window without showing it
Slate.AddWindow(Window.ToSharedRef(), false);
// Show the window without stealling focus
if (!FParse::Param(FCommandLine::Get(), TEXT("Hidden")))
{
HWND ForegroundWindow = GetForegroundWindow();
if (ForegroundWindow != nullptr)
{
::SetWindowPos((HWND)Window->GetNativeWindow()->GetOSWindowHandle(), ForegroundWindow, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE);
}
Window->ShowWindow();
}
// Get the server interface
Server.GetBringToFrontDelegate().BindRaw(this, &FLiveCodingConsoleApp::BringToFrontAsync);
Server.GetLogOutputDelegate().BindRaw(this, &FLiveCodingConsoleApp::AppendLogLine);
Server.GetShowConsoleDelegate().BindRaw(this, &FLiveCodingConsoleApp::BringToFrontAsync);
Server.GetSetVisibleDelegate().BindRaw(this, &FLiveCodingConsoleApp::SetVisibleAsync);
Server.GetCompileDelegate().BindRaw(this, &FLiveCodingConsoleApp::CompilePatch);
Server.GetCompileStartedDelegate().BindRaw(this, &FLiveCodingConsoleApp::OnCompileStartedAsync);
Server.GetCompileFinishedDelegate().BindLambda([this](ELiveCodingResult Result, const wchar_t* Message){ OnCompileFinishedAsync(Result, Message); });
Server.GetStatusChangeDelegate().BindLambda([this](const wchar_t* Status){ OnStatusChangedAsync(Status); });
// Start the server
FString ProcessGroupName;
if (FParse::Value(FCommandLine::Get(), TEXT("-Group="), ProcessGroupName))
{
Server.Start(*ProcessGroupName);
Window->SetRequestDestroyWindowOverride(FRequestDestroyWindowOverride::CreateLambda([this](const TSharedRef<SWindow>&){ SetVisible(false); }));
}
else
{
LogWidget->AppendLine(GetLogColor(ELiveCodingLogVerbosity::Warning), TEXT("Running in standalone mode. Server is disabled."));
}
// Setting focus seems to have to happen after the Window has been added
Slate.ClearKeyboardFocus(EFocusCause::Cleared);
// loop until the app is ready to quit
while (!IsEngineExitRequested())
{
BeginExitIfRequested();
Slate.PumpMessages();
Slate.Tick();
FPlatformProcess::Sleep(1.0f / 30.0f);
// Execute all the main thread tasks
FScopeLock Lock(&CriticalSection);
for (FSimpleDelegate& MainThreadTask : MainThreadTasks)
{
MainThreadTask.Execute();
}
MainThreadTasks.Empty();
}
// NOTE: In normal operation, this is never reached. The window's JOB system will terminate the process.
// Make sure the window is hidden, because it might take a while for the background thread to finish.
Window->HideWindow();
// Shutdown the server
Server.Stop();
}
private:
FText GetWindowTitle()
{
FString ProjectName;
if (FParse::Value(FCommandLine::Get(), TEXT("-ProjectName="), ProjectName))
{
FFormatNamedArguments Args;
Args.Add(TEXT("ProjectName"), FText::FromString(ProjectName));
return FText::Format(LOCTEXT("WindowTitleWithProject", "{ProjectName} - Live Coding"), Args);
}
return LOCTEXT("WindowTitle", "Live Coding");
}
void BringToFrontAsync()
{
FScopeLock Lock(&CriticalSection);
MainThreadTasks.Add(FSimpleDelegate::CreateRaw(this, &FLiveCodingConsoleApp::BringToFront));
}
void BringToFront()
{
HWND WindowHandle = (HWND)Window->GetNativeWindow()->GetOSWindowHandle();
if (IsIconic(WindowHandle))
{
ShowWindow(WindowHandle, SW_RESTORE);
}
::SetWindowPos(WindowHandle, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE);
::SetWindowPos(WindowHandle, HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE);
}
static FSlateColor GetLogColor(ELiveCodingLogVerbosity Verbosity)
{
switch (Verbosity)
{
case ELiveCodingLogVerbosity::Success:
return FSlateColor(FLinearColor::Green);
case ELiveCodingLogVerbosity::Failure:
return FSlateColor(FLinearColor::Red);
case ELiveCodingLogVerbosity::Warning:
return FSlateColor(FLinearColor::Yellow);
default:
return FSlateColor(FLinearColor::Gray);
}
}
void AppendLogLine(ELiveCodingLogVerbosity Verbosity, const TCHAR* Text)
{
// SLogWidget has its own synchronization
LogWidget->AppendLine(GetLogColor(Verbosity), MoveTemp(Text));
}
ELiveCodingCompileResult CompilePatch(const TArray<FString>& Targets, const TArray<FString>& ValidModules, TArray<FString>& RequiredModules, TMap<FString, TArray<FString>>& ModuleToObjectFiles, ELiveCodingCompileReason CompileReason)
{
// Update the compile start time. This gets copied into the last patch time once a patch has been confirmed to have been applied.
NextPatchStartTime = FDateTime::UtcNow();
// Get the UBT path
FString Executable;
FString Entry;
if( GConfig->GetString( TEXT("PlatformPaths"), TEXT("UnrealBuildTool"), Entry, GEngineIni ))
{
Executable = FPaths::ConvertRelativePathToFull(FPaths::RootDir() / Entry);
}
else
{
Executable = FPaths::EngineDir() / TEXT("Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.exe");
}
FPaths::MakePlatformFilename(Executable);
// Write out the list of lazy-loaded modules for UBT to check
FString ModulesFileName = FPaths::ConvertRelativePathToFull(FPaths::EngineIntermediateDir() / TEXT("LiveCodingModules.txt"));
FFileHelper::SaveStringArrayToFile(ValidModules, *ModulesFileName);
// Delete the output file for non-whitelisted modules
FString ModulesOutputFileName = ModulesFileName + TEXT(".out");
IFileManager::Get().Delete(*ModulesOutputFileName);
// Delete any existing manifest
FString ManifestFileName = FPaths::ConvertRelativePathToFull(FPaths::EngineIntermediateDir() / TEXT("LiveCoding.json"));
IFileManager::Get().Delete(*ManifestFileName);
// Build the argument list
FString Arguments;
for (const FString& Target : Targets)
{
Arguments += FString::Printf(TEXT("-Target=\"%s\" "), *Target.Replace(TEXT("\""), TEXT("\"\"")));
}
Arguments += FString::Printf(TEXT("-LiveCoding -LiveCodingModules=\"%s\" -LiveCodingManifest=\"%s\" -WaitMutex"), *ModulesFileName, *ManifestFileName);
if (!bDisableActionLimit && CompileReason == ELiveCodingCompileReason::Initial)
{
int ActionLimit = 1;
GConfig->GetInt(SectionName, ActionLimitKey, ActionLimit, GEngineIni);
if (ActionLimit > 0)
{
Arguments += FString::Printf(TEXT(" -LiveCodingLimit=%d"), ActionLimit);
}
}
AppendLogLine(ELiveCodingLogVerbosity::Info, *FString::Printf(TEXT("Running %s %s"), *Executable, *Arguments));
// Spawn UBT and wait for it to complete (or the compile button to be pressed)
FMonitoredProcess Process(*Executable, *Arguments, true);
Process.OnOutput().BindLambda([this](const FString& Text){ AppendLogLine(ELiveCodingLogVerbosity::Info, *(FString(TEXT(" ")) + Text)); });
Process.Launch();
while(Process.Update())
{
if (HasCancelledBuild())
{
AppendLogLine(ELiveCodingLogVerbosity::Warning, TEXT("Build cancelled."));
return ELiveCodingCompileResult::Canceled;
}
FPlatformProcess::Sleep(0.1f);
}
int ReturnCode = Process.GetReturnCode();
if (ReturnCode != 0)
{
ELiveCodingCompileResult CompileResult = ELiveCodingCompileResult::Failure;
// If there are missing modules, then we always retry them
if (FPaths::FileExists(ModulesOutputFileName))
{
FFileHelper::LoadFileToStringArray(RequiredModules, *ModulesOutputFileName);
if (!RequiredModules.IsEmpty())
{
CompileResult = ELiveCodingCompileResult::Retry;
}
}
// If we reached the live coding limit, the prompt the user to retry
if (ReturnCode == ECompilationResult::LiveCodingLimitError)
{
const FText Message = LOCTEXT("LimitText", "Live Coding action limit reached. Do you wish to compile anyway?\n\n"
"The limit can be permanently changed or disabled by setting the ActionLimit or DisableActionLimit setting in the engine.");
const FText Title = LOCTEXT("LimitTitle", "Live Coding Action Limit Reached");
EAppReturnType::Type ReturnType = FMessageDialog::Open(EAppMsgType::YesNo, Message, &Title);
CompileResult = ReturnType == EAppReturnType::Yes ? ELiveCodingCompileResult::Retry : ELiveCodingCompileResult::Canceled;
}
if (CompileResult == ELiveCodingCompileResult::Failure)
{
AppendLogLine(ELiveCodingLogVerbosity::Failure, TEXT("Build failed."));
}
return CompileResult;
}
// Read the output manifest
FString ManifestFailReason;
FLiveCodingManifest Manifest;
if (!Manifest.Read(*ManifestFileName, ManifestFailReason))
{
AppendLogLine(ELiveCodingLogVerbosity::Failure, *ManifestFailReason);
return ELiveCodingCompileResult::Failure;
}
// Override the linker path
Server.SetLinkerPath(*Manifest.LinkerPath, Manifest.LinkerEnvironment);
// Strip out all the files that haven't been modified
IFileManager& FileManager = IFileManager::Get();
for(TPair<FString, TArray<FString>>& Pair : Manifest.BinaryToObjectFiles)
{
FDateTime MinTimeStamp = FileManager.GetTimeStamp(*Pair.Key);
if(LastPatchTime > MinTimeStamp)
{
MinTimeStamp = LastPatchTime;
}
for (const FString& ObjectFileName : Pair.Value)
{
if (FileManager.GetTimeStamp(*ObjectFileName) > MinTimeStamp)
{
ModuleToObjectFiles.FindOrAdd(Pair.Key).Add(ObjectFileName);
}
}
}
return ELiveCodingCompileResult::Success;
}
void CancelBuild()
{
FScopeLock Lock(&CriticalSection);
bRequestCancel = true;
}
bool HasCancelledBuild()
{
FScopeLock Lock(&CriticalSection);
return bRequestCancel;
}
FReply RestartTargets()
{
if (bWarnOnRestart)
{
const FText Message = LOCTEXT("RestartWarningText", "Restarting after patching while re-instancing was enabled can lead to unexpected results.\r\n\r\nDo you wish to continue?");
const FText Title = LOCTEXT("RestartWarningTitle", "Restarting after patching while re-instancing was enabled?");
EAppReturnType::Type ReturnType = FMessageDialog::Open(EAppMsgType::YesNo, Message, &Title);
if (ReturnType != EAppReturnType::Yes)
{
return FReply::Handled();
}
}
Server.RestartTargets();
return FReply::Handled();
}
void SetVisibleAsync(bool bVisible)
{
FScopeLock Lock(&CriticalSection);
MainThreadTasks.Add(FSimpleDelegate::CreateLambda([this, bVisible](){ SetVisible(bVisible); }));
}
void SetVisible(bool bVisible)
{
if (bVisible)
{
if (!Window->IsVisible())
{
Window->ShowWindow();
}
}
else
{
if (Window->IsVisible())
{
Window->HideWindow();
}
}
}
void ShowConsole()
{
SetVisible(true);
BringToFront();
}
void OnCompileStartedAsync()
{
FScopeLock Lock(&CriticalSection);
MainThreadTasks.Add(FSimpleDelegate::CreateRaw(this, &FLiveCodingConsoleApp::OnCompileStarted));
bRequestCancel = false;
NextPatchStartTime = FDateTime::UtcNow();
}
void OnCompileStarted()
{
if (!CompileNotification.IsValid())
{
ShowConsole();
FNotificationInfo Info(FText::FromString(TEXT("Starting...")));
Info.bFireAndForget = false;
Info.FadeOutDuration = 0.0f;
Info.ExpireDuration = 0.0f;
Info.Hyperlink = FSimpleDelegate::CreateRaw(this, &FLiveCodingConsoleApp::ShowConsole);
Info.HyperlinkText = LOCTEXT("BuildStatusShowConsole", "Show Console");
Info.ButtonDetails.Add(FNotificationButtonInfo(LOCTEXT("BuildStatusCancel", "Cancel"), FText(), FSimpleDelegate::CreateRaw(this, &FLiveCodingConsoleApp::CancelBuild), SNotificationItem::CS_Pending));
CompileNotification = FSlateNotificationManager::Get().AddNotification(Info);
CompileNotification->SetCompletionState(SNotificationItem::CS_Pending);
}
}
void OnCompileFinishedAsync(ELiveCodingResult Result, const FString& Status)
{
FScopeLock Lock(&CriticalSection);
MainThreadTasks.Add(FSimpleDelegate::CreateLambda([this, Result, Status](){ OnCompileFinished(Result, Status); }));
if (Result == ELiveCodingResult::Success)
{
LastPatchTime = NextPatchStartTime;
}
}
void OnCompileFinished(ELiveCodingResult Result, const FString& Status)
{
if(CompileNotification.IsValid())
{
if (Result == ELiveCodingResult::Success)
{
if (Server.ShowCompileFinishNotification())
{
CompileNotification->SetText(FText::FromString(Status));
CompileNotification->SetCompletionState(SNotificationItem::CS_Success);
CompileNotification->SetExpireDuration(1.5f);
CompileNotification->SetFadeOutDuration(0.4f);
}
else
{
CompileNotification->SetExpireDuration(0.0f);
CompileNotification->SetFadeOutDuration(0.1f);
}
}
else if (HasCancelledBuild())
{
CompileNotification->SetExpireDuration(0.0f);
CompileNotification->SetFadeOutDuration(0.1f);
}
else
{
if (Server.ShowCompileFinishNotification())
{
CompileNotification->SetText(FText::FromString(Status));
CompileNotification->SetCompletionState(SNotificationItem::CS_Fail);
CompileNotification->SetExpireDuration(5.0f);
CompileNotification->SetFadeOutDuration(2.0f);
}
else
{
CompileNotification->SetExpireDuration(0.0f);
CompileNotification->SetFadeOutDuration(0.1f);
ShowConsole();
}
}
}
CompileNotification->ExpireAndFadeout();
CompileNotification.Reset();
if (Result == ELiveCodingResult::Success && bHasReinstancingProcess)
{
bWarnOnRestart = true;
}
}
void OnStatusChangedAsync(const FString& Status)
{
FScopeLock Lock(&CriticalSection);
MainThreadTasks.Add(FSimpleDelegate::CreateLambda([this, Status](){ OnCompileStatusChanged(Status); }));
}
void OnCompileStatusChanged(const FString& Status)
{
if (CompileNotification.IsValid())
{
CompileNotification->SetText(FText::FromString(Status));
}
}
};
bool LiveCodingConsoleMain(const TCHAR* CmdLine)
{
// start up the main loop
GEngineLoop.PreInit(CmdLine);
check(GConfig && GConfig->IsReadyForUse());
// Initialize high DPI mode
FSlateApplication::InitHighDPI(true);
{
// Create the platform slate application (what FSlateApplication::Get() returns)
TSharedRef<FSlateApplication> Slate = FSlateApplication::Create(MakeShareable(FPlatformApplicationMisc::CreateApplication()));
{
// Initialize renderer
TSharedRef<FSlateRenderer> SlateRenderer = GetStandardStandaloneRenderer();
// Try to initialize the renderer. It's possible that we launched when the driver crashed so try a few times before giving up.
bool bRendererInitialized = Slate->InitializeRenderer(SlateRenderer, true);
if (!bRendererInitialized)
{
// Close down the Slate application
FSlateApplication::Shutdown();
return false;
}
// Set the normal UE IsEngineExitRequested() when outer frame is closed
Slate->SetExitRequestedHandler(FSimpleDelegate::CreateStatic(&OnRequestExit));
// Prepare the custom Slate styles
FLiveCodingConsoleStyle::Initialize();
// Set the icon
FAppStyle::SetAppStyleSet(FLiveCodingConsoleStyle::Get());
// Load the source code access module
ISourceCodeAccessModule& SourceCodeAccessModule = FModuleManager::LoadModuleChecked<ISourceCodeAccessModule>(FName("SourceCodeAccess"));
// Manually load in the source code access plugins, as standalone programs don't currently support plugins.
#if PLATFORM_MAC
IModuleInterface& XCodeSourceCodeAccessModule = FModuleManager::LoadModuleChecked<IModuleInterface>(FName("XCodeSourceCodeAccess"));
SourceCodeAccessModule.SetAccessor(FName("XCodeSourceCodeAccess"));
#elif PLATFORM_WINDOWS
IModuleInterface& VisualStudioSourceCodeAccessModule = FModuleManager::LoadModuleChecked<IModuleInterface>(FName("VisualStudioSourceCodeAccess"));
SourceCodeAccessModule.SetAccessor(FName("VisualStudioSourceCodeAccess"));
#endif
// Load the server module
FModuleManager::Get().LoadModuleChecked<ILiveCodingServerModule>(TEXT("LiveCodingServer"));
ILiveCodingServer& Server = IModularFeatures::Get().GetModularFeature<ILiveCodingServer>(LIVE_CODING_SERVER_FEATURE_NAME);
// Run the inner application loop
FLiveCodingConsoleApp App(Slate.Get(), Server);
App.Run();
// Unload the server module
FModuleManager::Get().UnloadModule(TEXT("LiveCodingServer"));
// Clean up the custom styles
FLiveCodingConsoleStyle::Shutdown();
}
// Close down the Slate application
FSlateApplication::Shutdown();
}
FEngineLoop::AppPreExit();
FModuleManager::Get().UnloadModulesAtShutdown();
FEngineLoop::AppExit();
return true;
}
int WINAPI WinMain(HINSTANCE hCurrInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
{
hInstance = hCurrInstance;
return LiveCodingConsoleMain(GetCommandLineW())? 0 : 1;
}
#undef LOCTEXT_NAMESPACE