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40 lines
996 B
C#
40 lines
996 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class LiveCodingConsole : ModuleRules
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{
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public LiveCodingConsole(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Json",
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"Projects",
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"ApplicationCore",
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"Slate",
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"SlateCore",
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"StandaloneRenderer",
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"MessageLog",
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"LiveCodingServer",
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"SourceCodeAccess"
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});
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if (Target.Platform == UnrealTargetPlatform.Mac)
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{
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PrivateDependencyModuleNames.Add("XCodeSourceCodeAccess");
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AddEngineThirdPartyPrivateStaticDependencies(Target, "CEF3");
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}
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else if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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PrivateDependencyModuleNames.Add("VisualStudioDTE");
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PrivateDependencyModuleNames.Add("VisualStudioSourceCodeAccess");
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}
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PublicIncludePaths.Add("Runtime/Launch/Public");
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PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include
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}
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}
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