Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool
Mike Beach a9cb932f24 Copying //UE4/Dev-Blueprints to Dev-Main (//UE4/Dev-Main)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2884592 on 2016/02/27 by Maciej.Mroz

	Packages containing Dynamic Types are listed as dependencies in FAsyncPackage::LoadImports

	#codereview Robert.Manuszewski

Change 2884607 on 2016/02/27 by Maciej.Mroz

	CDO of DynamicClass is postponed as a regular CDO creation.

	This change is risky (it still requires some tests), but it seems to be necessary for solving (cyclic) dependencies while Async Loading.

	#codereview Robert.Manuszewski, Mike.Beach

Change 2885915 on 2016/02/29 by Michael.Schoell

	Struct pins on exposed on spawn properties will no longer error on compile if they do not have a pin connected to them.

	UKismetSystemLibrary::SetStructurePropertyByName's Value pin is now marked as a AutoCreateRefTerm so literals can be used on the auto-generated node.

	Modified FKismetCompilerUtilities::GenerateAssignmentNodes to assign the literal value into the pin, which in turn allows it to expand into an auto-ref term.

	#jira UE-23130 - ExposeOnSpawn struct properties are not handled correctly

Change 2887269 on 2016/03/01 by Maciej.Mroz

	Fixes related to DisregardForGC:
	- merged 2885687 from Dev-Core branch
	- ensure CDO of newly added class is created in CloseDisregardForGC

Change 2887273 on 2016/03/01 by Maciej.Mroz

	GUObjectArray.CloseDisregardForGC(); is called before GUObjectArray.DisableDisregardForGC();

Change 2892502 on 2016/03/03 by Maciej.Mroz

	More descriptive ensures.

Change 2892509 on 2016/03/03 by Maciej.Mroz

	Minor changes in Orion code, necessary to compile the project with nativized Blueprints

	#codereview David.Ratti

Change 2892513 on 2016/03/03 by Maciej.Mroz

	Blueprint C++ Conversion: there is no crash when a asset used by a nativized class wasn't loaded.

Change 2894347 on 2016/03/04 by Michael.Schoell

	Fixed crash with the Array Item Get node in the disassembler.

	#jira UE-27734 - Error in TeamLobby

Change 2895311 on 2016/03/04 by Michael.Schoell

	Right click and using "Find References" on an event node in either the MyBlueprint window or a graph panel, will search the function's name, not the node's title (drops the Event text).

	#jira UE-27335 - GitHub 2092 : Skip "Event " Prefix when Finding References for Events
	PR #2092: Skip "Event " Prefix when Finding References for Events (Contributed by mollstam)

Change 2896714 on 2016/03/07 by Ben.Cosh

	Fixes for a few related crash/assert issues when profiling blueprints that use event dispatchers/call event functions and latent nodes.
	#UE-27090 - Crash when calling an Event Dispatcher within a Sequence node with the Blueprint Profiler on
	#Proj KismetCompiler, BlueprintProfiler, BlueprintGraph, Kismet, CoreUObject

	#codereview Phillip.Kavan

Change 2897335 on 2016/03/07 by Dan.Oconnor

	Unshelved from pending changelist '2889006':

	We now copy UObjects that are assigned to Instance properties via  UObjectPropertyBase::ImportText_Internal

	#jira UE-26310

Change 2899151 on 2016/03/08 by Phillip.Kavan

	[UEBP-112] BP profiler - pure node timings

	change summary:
	- first-pass revisions for tracking/visualizing pure node execution timings while profiling
	- trace path debugging support (default: off)

	#codereview Ben.Cosh

Change 2901763 on 2016/03/09 by Michael.Schoell

	Can undo/redo nodes added using shortcuts.

	Also fixed issue with macro nodes added using shortcuts not being selected.

	#jira UE-28027 - Cannot Undo Blueprint Nodes Placed Using Shortcuts

Change 2902762 on 2016/03/10 by Phillip.Kavan

	[UE-28167] Fix compile-time crash caused by intermediate pure nodes when the BP profiler view is active.

	change summary:
	- modified FBlueprintExecutionContext::MapNodeExecution() to avoid impure nodes when mapping the pure node execution chain.

	#codereview Ben.Cosh

Change 2907961 on 2016/03/14 by Maciej.Mroz

	#jira UE-28249 Cooked win32 Fortnite server crash loading in to FastCook map
	Manually integrated CL#2906835 from Dev-Core - Reset last non-gc index when disabling disregard for GC pool

Change 2908013 on 2016/03/14 by Maciej.Mroz

	EmptyLinkFunctionForGeneratedCode function for all .generated.*.cpp files
	Fixed problem when stuff from some .generated.*.cpp files for nativized Blueprints plugin were not linked at all.

	#codereview Robert.Manuszewski, Steve.Robb

Change 2908033 on 2016/03/14 by Maciej.Mroz

	Various fixes and improvements related to initialization sequence of converted Dynamic Classes.

[CL 2910931 by Mike Beach in Main branch]
2016-03-15 19:07:47 -04:00
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