Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Android/AndroidToolChain.cs
Matthew Griffin bdd611cee2 Merging //UE4/Release-4.11 to //UE4/Main (Up to CL#2897738)
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2875445 on 2016/02/22 by Matthew.Griffin

	Added UE4.natvis to Visual Studio Projects

	#jira UE-27153

Change 2875456 on 2016/02/22 by Keith.Judge

	Fix custom stencil shaders on Xbox One

	#jira UES-1387

Change 2875524 on 2016/02/22 by Robert.Manuszewski

	More log info when saving shader temp files fails. Increased the number of attemps when moving a file fails.

	#jira UE-20945

Change 2875698 on 2016/02/22 by Rolando.Caloca

	UE4.11 - Add new bool for RHIs (unused currently)
	#jira UE-24967

Change 2875897 on 2016/02/22 by Taizyd.Korambayil

	#jira UE-20324 Re-imported Cloth Skeletal Meshes to Fix odd Circle Highlights

Change 2875922 on 2016/02/22 by Mieszko.Zielinski

	Fixed BP-implemented EQS generators crashing when trying to add generated value of wrong type #UE4

	#jira UE-25034
	#rb Lukasz.Furman

Change 2875960 on 2016/02/22 by Michael.Trepka

	Added a way to disable right click emulation on Mac and used it in TabNavigator to fix issues with its widgets not reacting to clicking

	#jira UE-21895

Change 2875984 on 2016/02/22 by Michael.Schoell

	Split output struct pins will no longer give a warning about override pins being removed.

	#jira UE-27150 - Format Text nodes and split nodes reporting warning that override pins are removed.

Change 2876169 on 2016/02/22 by Ben.Marsh

	Changes to support building UHT plugins with the binary release.

	* Add source code and target files for UHT to binary distribution
	* Fix UBT deleting build products if we're only compiling a single module.
	* Fix UBT exception setting up compile environment when a module doesn't have any source files set to build.
	* Include DLL import libraries for UHT in the build
	* Add support for compiling UHT modules in BuildPluginCommand. Stages an empty host project to allow UHT to load any enabled plugins.

Change 2876219 on 2016/02/22 by Rolando.Caloca

	UE4.11 - Integration from 2874609
	#jira UE-24967
	PC: Update D3D12 RHI
	- Implement _RenderThread versions of Create, Lock and Unlock Index/Vertex Buffer. Only synchronize threads on Readback
	- Limit GPU starvation on CPU bound scenarios by flushing work when the GPU is idle
	- Change texture streaming system to correctly account for placed textures. Also fix texture sizes so they accurately represent the real size of the allocation the GPU.
	- Disable API shader blobs
	- Add the ability to easily change allocation stategy for a given pool, also add a simple linear allocator and a 'Multi-Buddy Allocator' for efficiency in different scenarios
	- Pool Fences to prevent creation and destruction every frame when using Async Compute
	- Implement _RenderThread versions of CreateShaderResourceView and CreateUnorderedAccessView

Change 2876232 on 2016/02/22 by Rolando.Caloca

	UE4.11 - Integration from 2876173
	#jira UE-24967
	PC: Update D3D12 RHI

	- Fix ResizeBuffers() failing due to dangling references to the backbuffer if deferred deletion is used.

	- Reorder when pending FRHIResources are deleted. This still needs to flush all pending deletes and ignore the deferred deletion queue otherwise some items may still be left in the engine's queue.

	- Fix UT build error due to missing FPlatformMisc::GetGPUDriverInfo()

Change 2876366 on 2016/02/22 by Douglas.Copeland

	Adding Skeletal Meshes for Import Test Case
	#jira UE-24473

Change 2876401 on 2016/02/22 by Peter.Sauerbrei

	fix for WindowsClient build from UFE and Project Launcher
	#jira UE-23897

Change 2876456 on 2016/02/22 by Ben.Marsh

	Use a more hierarchical directory structure for packaged builds, rather than just dumping everything in the root. Now defaults to <Share>\\PackagedBuilds\\<Branch>\\<CL>\\<ProjectName>_<Platform>_<Configuration>.

Change 2876507 on 2016/02/22 by Nick.Shin

	use HOME (osx) and USERPROFILE (windows) on appropriate target platform

	#jira UE-26414 -- Mac is missing .emscripten file necessary for packaging or launching onto HTML5

Change 2876537 on 2016/02/22 by Dan.Oconnor

	Removed dubious fix for an old bug, no longer needed but I havn't figured out what has changed. This fixes a crash on Replace References, but does not reintroduce UE-9497
	#jira UE-24891

Change 2876545 on 2016/02/22 by Chad.Taylor

	SteamVR camera late-update fix

	#jira UE-27254

Change 2876825 on 2016/02/22 by Dan.Oconnor

	Unfortunate edge case in lifetime of UEdGraph's schema, schema is assigned after construction so its modification is in the undo buffer, and we clear it after undoing.
	#jira UE-25956

Change 2876878 on 2016/02/22 by Nick.Whiting

	PSVR HMD Server support

	#jira UE-27262

[CL 2905127 by Matthew Griffin in Main branch]
2016-03-11 09:55:03 -05:00

1257 lines
46 KiB
C#

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using System.Diagnostics;
using System.IO;
using System.Linq;
using Microsoft.Win32;
namespace UnrealBuildTool
{
public class AndroidToolChain : UEToolChain
{
private FileReference ProjectFile;
// the number of the clang version being used to compile
private float ClangVersionFloat = 0;
// the list of architectures we will compile for
private List<string> Arches = null;
// the list of GPU architectures we will compile for
private List<string> GPUArchitectures = null;
// a list of all architecture+GPUArchitecture names (-armv7-es2, etc)
private List<string> AllComboNames = null;
static private Dictionary<string, string[]> AllArchNames = new Dictionary<string, string[]> {
{ "-armv7", new string[] { "armv7", "armeabi-v7a", } },
{ "-arm64", new string[] { "arm64", "arm64-v8a", } },
{ "-x86", new string[] { "x86", } },
{ "-x64", new string[] { "x64", "x86_64", } },
};
static private Dictionary<string, string[]> LibrariesToSkip = new Dictionary<string, string[]> {
{ "-armv7", new string[] { } },
{ "-arm64", new string[] { "nvToolsExt", "nvToolsExtStub", "oculus", "vrapi", "ovrkernel", "systemutils", "openglloader", "gpg", } },
{ "-x86", new string[] { "nvToolsExt", "nvToolsExtStub", "oculus", "vrapi", "ovrkernel", "systemutils", "openglloader", } },
{ "-x64", new string[] { "nvToolsExt", "nvToolsExtStub", "oculus", "vrapi", "ovrkernel", "systemutils", "openglloader", "gpg", } },
};
static private Dictionary<string, string[]> ModulesToSkip = new Dictionary<string, string[]> {
{ "-armv7", new string[] { } },
{ "-arm64", new string[] { "OnlineSubsystemGooglePlay", } },
{ "-x86", new string[] { } },
{ "-x64", new string[] { "OnlineSubsystemGooglePlay", } },
};
public AndroidToolChain(FileReference InProjectFile)
: base(CPPTargetPlatform.Android)
{
ProjectFile = InProjectFile;
string NDKPath = Environment.GetEnvironmentVariable("NDKROOT");
// don't register if we don't have an NDKROOT specified
if (String.IsNullOrEmpty(NDKPath))
{
throw new BuildException("NDKROOT is not specified; cannot use Android toolchain.");
}
NDKPath = NDKPath.Replace("\"", "");
string ClangVersion = "";
string GccVersion = "";
// prefer clang 3.6, but fall back if needed for now
if (Directory.Exists(Path.Combine(NDKPath, @"toolchains/llvm-3.6")))
{
ClangVersion = "3.6";
GccVersion = "4.9";
}
else if (Directory.Exists(Path.Combine(NDKPath, @"toolchains/llvm-3.5")))
{
ClangVersion = "3.5";
GccVersion = "4.9";
}
else if (Directory.Exists(Path.Combine(NDKPath, @"toolchains/llvm-3.3")))
{
ClangVersion = "3.3";
GccVersion = "4.8";
}
else if (Directory.Exists(Path.Combine(NDKPath, @"toolchains/llvm-3.1")))
{
ClangVersion = "3.1";
GccVersion = "4.6";
}
else
{
throw new BuildException("Cannot find supported Android toolchain");
}
ClangVersionFloat = float.Parse(ClangVersion, System.Globalization.CultureInfo.InvariantCulture);
// Console.WriteLine("Compiling with clang {0}", ClangVersionFloat);
string ArchitecturePath = "";
string ArchitecturePathWindows32 = @"prebuilt/windows";
string ArchitecturePathWindows64 = @"prebuilt/windows-x86_64";
string ArchitecturePathMac = @"prebuilt/darwin-x86_64";
string ExeExtension = ".exe";
if (Directory.Exists(Path.Combine(NDKPath, ArchitecturePathWindows64)))
{
Log.TraceVerbose(" Found Windows 64 bit versions of toolchain");
ArchitecturePath = ArchitecturePathWindows64;
}
else if (Directory.Exists(Path.Combine(NDKPath, ArchitecturePathWindows32)))
{
Log.TraceVerbose(" Found Windows 32 bit versions of toolchain");
ArchitecturePath = ArchitecturePathWindows32;
}
else if (Directory.Exists(Path.Combine(NDKPath, ArchitecturePathMac)))
{
Log.TraceVerbose(" Found Mac versions of toolchain");
ArchitecturePath = ArchitecturePathMac;
ExeExtension = "";
}
else
{
throw new BuildException("Couldn't find 32-bit or 64-bit versions of the Android toolchain");
}
// set up the path to our toolchains
ClangPath = Path.Combine(NDKPath, @"toolchains/llvm-" + ClangVersion, ArchitecturePath, @"bin/clang++" + ExeExtension);
ArPathArm = Path.Combine(NDKPath, @"toolchains/arm-linux-androideabi-" + GccVersion, ArchitecturePath, @"bin/arm-linux-androideabi-ar" + ExeExtension); //@todo android: use llvm-ar.exe instead?
ArPathArm64 = Path.Combine(NDKPath, @"toolchains/aarch64-linux-android-" + GccVersion, ArchitecturePath, @"bin/aarch64-linux-android-ar" + ExeExtension); //@todo android: use llvm-ar.exe instead?
ArPathx86 = Path.Combine(NDKPath, @"toolchains/x86-" + GccVersion, ArchitecturePath, @"bin/i686-linux-android-ar" + ExeExtension); //@todo android: verify x86 toolchain
ArPathx64 = Path.Combine(NDKPath, @"toolchains/x86_64-" + GccVersion, ArchitecturePath, @"bin/x86_64-linux-android-ar" + ExeExtension); //@todo android: verify x64 toolchain
// toolchain params
ToolchainParamsArm = " -target armv7-none-linux-androideabi" +
" --sysroot=\"" + Path.Combine(NDKPath, "platforms", GetNdkApiLevel(), "arch-arm") + "\"" +
" -gcc-toolchain \"" + Path.Combine(NDKPath, @"toolchains/arm-linux-androideabi-" + GccVersion, ArchitecturePath) + "\"";
ToolchainParamsArm64 = " -target aarch64-none-linux-android" +
" --sysroot=\"" + Path.Combine(NDKPath, "platforms", GetNdkApiLevel(), "arch-arm64") + "\"" +
" -gcc-toolchain \"" + Path.Combine(NDKPath, @"toolchains/aarch64-linux-android-" + GccVersion, ArchitecturePath) + "\"";
ToolchainParamsx86 = " -target i686-none-linux-android" +
" --sysroot=\"" + Path.Combine(NDKPath, "platforms", GetNdkApiLevel(), "arch-x86") + "\"" +
" -gcc-toolchain \"" + Path.Combine(NDKPath, @"toolchains/x86-" + GccVersion, ArchitecturePath) + "\"";
ToolchainParamsx64 = " -target x86_64-none-linux-android" +
" --sysroot=\"" + Path.Combine(NDKPath, "platforms", GetNdkApiLevel(), "arch-x86_64") + "\"" +
" -gcc-toolchain \"" + Path.Combine(NDKPath, @"toolchains\x86_64-" + GccVersion, ArchitecturePath) + "\"";
}
public void ParseArchitectures()
{
// look in ini settings for what platforms to compile for
ConfigCacheIni Ini = ConfigCacheIni.CreateConfigCacheIni(UnrealTargetPlatform.Android, "Engine", DirectoryReference.FromFile(ProjectFile));
Arches = new List<string>();
bool bBuild = true;
if (Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bBuildForArmV7", out bBuild) && bBuild)
{
Arches.Add("-armv7");
}
if (Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bBuildForArm64", out bBuild) && bBuild)
{
Arches.Add("-arm64");
}
if (Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bBuildForx86", out bBuild) && bBuild)
{
Arches.Add("-x86");
}
if (Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bBuildForx8664", out bBuild) && bBuild)
{
Arches.Add("-x64");
}
// force armv7 if something went wrong
if (Arches.Count == 0)
{
Arches.Add("-armv7");
}
// Parse selected GPU architectures
GPUArchitectures = new List<string>();
if (Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bBuildForES2", out bBuild) && bBuild)
{
GPUArchitectures.Add("-es2");
}
if (Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bBuildForES31", out bBuild) && bBuild)
{
GPUArchitectures.Add("-es31");
}
if (Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bBuildForGL4", out bBuild) && bBuild)
{
GPUArchitectures.Add("-gl4");
}
if (GPUArchitectures.Count == 0)
{
GPUArchitectures.Add("-es2");
}
AllComboNames = (from Arch in Arches
from GPUArch in GPUArchitectures
select Arch + GPUArch).ToList();
}
static public string GetGLESVersionFromGPUArch(string GPUArch)
{
GPUArch = GPUArch.Substring(1); // drop the '-' from the start
string GLESversion = "";
switch (GPUArch)
{
case "es2":
GLESversion = "0x00020000";
break;
case "es31":
GLESversion = "0x00030001";
break;
default:
GLESversion = "0x00020000";
break;
}
return GLESversion;
}
public override void SetUpGlobalEnvironment()
{
base.SetUpGlobalEnvironment();
ParseArchitectures();
}
public List<string> GetAllArchitectures()
{
if (Arches == null)
{
ParseArchitectures();
}
return Arches;
}
public List<string> GetAllGPUArchitectures()
{
if (GPUArchitectures == null)
{
ParseArchitectures();
}
return GPUArchitectures;
}
public int GetNdkApiLevelInt(int MinNdk = 19)
{
string NDKVersion = GetNdkApiLevel();
int NDKVersionInt = MinNdk;
if (NDKVersion.Contains("-"))
{
int Version;
if (int.TryParse(NDKVersion.Substring(NDKVersion.LastIndexOf('-') + 1), out Version))
{
if (Version > NDKVersionInt)
NDKVersionInt = Version;
}
}
return NDKVersionInt;
}
public string GetNdkApiLevel()
{
// ask the .ini system for what version to use
ConfigCacheIni Ini = ConfigCacheIni.CreateConfigCacheIni(UnrealTargetPlatform.Android, "Engine", DirectoryReference.FromFile(ProjectFile));
string NDKLevel;
Ini.GetString("/Script/AndroidPlatformEditor.AndroidSDKSettings", "NDKAPILevel", out NDKLevel);
if (NDKLevel == "latest")
{
// get a list of NDK platforms
string PlatformsDir = Environment.ExpandEnvironmentVariables("%NDKROOT%/platforms");
if (!Directory.Exists(PlatformsDir))
{
throw new BuildException("No platforms found in {0}", PlatformsDir);
}
// return the largest of them
NDKLevel = GetLargestApiLevel(Directory.GetDirectories(PlatformsDir));
}
return NDKLevel;
}
public string GetLargestApiLevel(string[] ApiLevels)
{
int LargestLevel = 0;
string LargestString = null;
// look for largest integer
foreach (string Level in ApiLevels)
{
string LocalLevel = Path.GetFileName(Level);
string[] Tokens = LocalLevel.Split("-".ToCharArray());
if (Tokens.Length >= 2)
{
try
{
int ParsedLevel = int.Parse(Tokens[1]);
// bigger? remember it
if (ParsedLevel > LargestLevel)
{
LargestLevel = ParsedLevel;
LargestString = LocalLevel;
}
}
catch (Exception)
{
// ignore poorly formed string
}
}
}
return LargestString;
}
string GetCLArguments_Global(CPPEnvironment CompileEnvironment, string Architecture)
{
string Result = "";
switch (Architecture)
{
case "-armv7": Result += ToolchainParamsArm; break;
case "-arm64": Result += ToolchainParamsArm64; break;
case "-x86": Result += ToolchainParamsx86; break;
case "-x64": Result += ToolchainParamsx64; break;
default: Result += ToolchainParamsArm; break;
}
// build up the commandline common to C and C++
Result += " -c";
Result += " -fdiagnostics-format=msvc";
Result += " -Wall";
Result += " -Wno-unused-variable";
// this will hide the warnings about static functions in headers that aren't used in every single .cpp file
Result += " -Wno-unused-function";
// this hides the "enumeration value 'XXXXX' not handled in switch [-Wswitch]" warnings - we should maybe remove this at some point and add UE_LOG(, Fatal, ) to default cases
Result += " -Wno-switch";
// this hides the "warning : comparison of unsigned expression < 0 is always false" type warnings due to constant comparisons, which are possible with template arguments
Result += " -Wno-tautological-compare";
//This will prevent the issue of warnings for unused private variables.
Result += " -Wno-unused-private-field";
Result += " -Wno-local-type-template-args"; // engine triggers this
Result += " -Wno-return-type-c-linkage"; // needed for PhysX
Result += " -Wno-reorder"; // member initialization order
Result += " -Wno-unknown-pragmas"; // probably should kill this one, sign of another issue in PhysX?
Result += " -Wno-invalid-offsetof"; // needed to suppress warnings about using offsetof on non-POD types.
Result += " -Wno-logical-op-parentheses"; // needed for external headers we can't change
if (CompileEnvironment.Config.bEnableShadowVariableWarning)
{
Result += " -Wshadow -Wno-error=shadow";
}
// new for clang4.5 warnings:
if (ClangVersionFloat >= 3.5f)
{
Result += " -Wno-undefined-bool-conversion"; // 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true (if (this))
// we use this feature to allow static FNames.
Result += " -Wno-gnu-string-literal-operator-template";
}
if (ClangVersionFloat >= 3.6f)
{
Result += " -Wno-unused-local-typedef"; // clang is being overly strict here? PhysX headers trigger this.
Result += " -Wno-inconsistent-missing-override"; // these have to be suppressed for UE 4.8, should be fixed later.
}
// shipping builds will cause this warning with "ensure", so disable only in those case
if (CompileEnvironment.Config.Target.Configuration == CPPTargetConfiguration.Shipping)
{
Result += " -Wno-unused-value";
}
// debug info
if (CompileEnvironment.Config.bCreateDebugInfo)
{
Result += " -g2 -gdwarf-2";
}
// optimization level
if (CompileEnvironment.Config.Target.Configuration == CPPTargetConfiguration.Debug)
{
Result += " -O0";
}
else
{
if (UEBuildConfiguration.bCompileForSize)
{
Result += " -Oz";
}
else
{
Result += " -O3";
}
}
//@todo android: these are copied verbatim from UE3 and probably need adjustment
if (Architecture == "-armv7")
{
// Result += " -mthumb-interwork"; // Generates code which supports calling between ARM and Thumb instructions, w/o it you can't reliability use both together
Result += " -funwind-tables"; // Just generates any needed static data, affects no code
Result += " -fstack-protector"; // Emits extra code to check for buffer overflows
// Result += " -mlong-calls"; // Perform function calls by first loading the address of the function into a reg and then performing the subroutine call
Result += " -fno-strict-aliasing"; // Prevents unwanted or invalid optimizations that could produce incorrect code
Result += " -fpic"; // Generates position-independent code (PIC) suitable for use in a shared library
Result += " -fno-exceptions"; // Do not enable exception handling, generates extra code needed to propagate exceptions
Result += " -fno-rtti"; //
Result += " -fno-short-enums"; // Do not allocate to an enum type only as many bytes as it needs for the declared range of possible values
// Result += " -finline-limit=64"; // GCC limits the size of functions that can be inlined, this flag allows coarse control of this limit
// Result += " -Wno-psabi"; // Warn when G++ generates code that is probably not compatible with the vendor-neutral C++ ABI
Result += " -march=armv7-a";
Result += " -mfloat-abi=softfp";
Result += " -mfpu=vfpv3-d16"; //@todo android: UE3 was just vfp. arm7a should all support v3 with 16 registers
// Add flags for on-device debugging
if (CompileEnvironment.Config.Target.Configuration == CPPTargetConfiguration.Debug)
{
Result += " -fno-omit-frame-pointer"; // Disable removing the save/restore frame pointer for better debugging
if (ClangVersionFloat >= 3.6f)
{
Result += " -fno-function-sections"; // Improve breakpoint location
}
}
// Some switches interfere with on-device debugging
if (CompileEnvironment.Config.Target.Configuration != CPPTargetConfiguration.Debug)
{
Result += " -ffunction-sections"; // Places each function in its own section of the output file, linker may be able to perform opts to improve locality of reference
}
Result += " -fsigned-char"; // Treat chars as signed //@todo android: any concerns about ABI compatibility with libs here?
}
else if (Architecture == "-arm64")
{
Result += " -funwind-tables"; // Just generates any needed static data, affects no code
Result += " -fstack-protector"; // Emits extra code to check for buffer overflows
Result += " -fno-strict-aliasing"; // Prevents unwanted or invalid optimizations that could produce incorrect code
Result += " -fpic"; // Generates position-independent code (PIC) suitable for use in a shared library
Result += " -fno-exceptions"; // Do not enable exception handling, generates extra code needed to propagate exceptions
Result += " -fno-rtti"; //
Result += " -fno-short-enums"; // Do not allocate to an enum type only as many bytes as it needs for the declared range of possible values
Result += " -march=armv8-a";
//Result += " -mfloat-abi=softfp";
//Result += " -mfpu=vfpv3-d16"; //@todo android: UE3 was just vfp. arm7a should all support v3 with 16 registers
// Some switches interfere with on-device debugging
if (CompileEnvironment.Config.Target.Configuration != CPPTargetConfiguration.Debug)
{
Result += " -ffunction-sections"; // Places each function in its own section of the output file, linker may be able to perform opts to improve locality of reference
}
Result += " -fsigned-char"; // Treat chars as signed //@todo android: any concerns about ABI compatibility with libs here?
}
else if (Architecture == "-x86")
{
Result += " -fstrict-aliasing";
Result += " -fno-omit-frame-pointer";
Result += " -fno-strict-aliasing";
Result += " -fno-short-enums";
Result += " -fno-exceptions";
Result += " -fno-rtti";
Result += " -march=atom";
}
else if (Architecture == "-x64")
{
Result += " -fstrict-aliasing";
Result += " -fno-omit-frame-pointer";
Result += " -fno-strict-aliasing";
Result += " -fno-short-enums";
Result += " -fno-exceptions";
Result += " -fno-rtti";
Result += " -march=atom";
}
return Result;
}
static string GetCompileArguments_CPP(bool bDisableOptimizations)
{
string Result = "";
Result += " -x c++";
Result += " -std=c++11";
// optimization level
if (bDisableOptimizations)
{
Result += " -O0";
}
else
{
Result += " -O3";
}
return Result;
}
static string GetCompileArguments_C(bool bDisableOptimizations)
{
string Result = "";
Result += " -x c";
// optimization level
if (bDisableOptimizations)
{
Result += " -O0";
}
else
{
Result += " -O3";
}
return Result;
}
static string GetCompileArguments_PCH(bool bDisableOptimizations)
{
string Result = "";
Result += " -x c++-header";
Result += " -std=c++11";
// optimization level
if (bDisableOptimizations)
{
Result += " -O0";
}
else
{
Result += " -O3";
}
return Result;
}
string GetLinkArguments(LinkEnvironment LinkEnvironment, string Architecture)
{
string Result = "";
Result += " -nostdlib";
Result += " -Wl,-shared,-Bsymbolic";
Result += " -Wl,--no-undefined";
if (Architecture == "-arm64")
{
Result += ToolchainParamsArm64;
Result += " -march=armv8-a";
}
else if (Architecture == "-x86")
{
Result += ToolchainParamsx86;
Result += " -march=atom";
}
else if (Architecture == "-x64")
{
Result += ToolchainParamsx64;
Result += " -march=atom";
}
else // if (Architecture == "-armv7")
{
Result += ToolchainParamsArm;
Result += " -march=armv7-a";
Result += " -Wl,--fix-cortex-a8"; // required to route around a CPU bug in some Cortex-A8 implementations
}
if (BuildConfiguration.bUseUnityBuild && ClangVersionFloat >= 3.6f)
{
Result += " -fuse-ld=gold"; // ld.gold is available in r10e (clang 3.6)
}
// verbose output from the linker
// Result += " -v";
return Result;
}
static string GetArArguments(LinkEnvironment LinkEnvironment)
{
string Result = "";
Result += " -r";
return Result;
}
static bool IsDirectoryForArch(string Dir, string Arch)
{
// make sure paths use one particular slash
Dir = Dir.Replace("\\", "/").ToLowerInvariant();
// look for other architectures in the Dir path, and fail if it finds it
foreach (var Pair in AllArchNames)
{
if (Pair.Key != Arch)
{
foreach (var ArchName in Pair.Value)
{
// if there's a directory in the path with a bad architecture name, reject it
if (Regex.IsMatch(Dir, "/" + ArchName + "$") || Regex.IsMatch(Dir, "/" + ArchName + "/"))
{
return false;
}
}
}
}
// if nothing was found, we are okay
return true;
}
static bool ShouldSkipModule(string ModuleName, string Arch)
{
foreach (var ModName in ModulesToSkip[Arch])
{
if (ModName == ModuleName)
{
return true;
}
}
// if nothing was found, we are okay
return false;
}
bool ShouldSkipLib(string Lib, string Arch, string GPUArchitecture)
{
// reject any libs we outright don't want to link with
foreach (var LibName in LibrariesToSkip[Arch])
{
if (LibName == Lib)
{
return true;
}
}
// if another architecture is in the filename, reject it
foreach (string ComboName in AllComboNames)
{
if (ComboName != Arch + GPUArchitecture)
{
if (Path.GetFileNameWithoutExtension(Lib).EndsWith(ComboName))
{
return true;
}
}
}
// if nothing was found, we are okay
return false;
}
static void ConditionallyAddNDKSourceFiles(List<FileItem> SourceFiles, string ModuleName)
{
// We need to add the extra glue and cpu code only to Launch module.
if (ModuleName.Equals("Launch"))
{
SourceFiles.Add(FileItem.GetItemByPath(Environment.GetEnvironmentVariable("NDKROOT") + "/sources/android/native_app_glue/android_native_app_glue.c"));
// Newer NDK cpu_features.c uses getauxval() which causes a SIGSEGV in libhoudini.so (ARM on Intel translator) in older versions of Houdini
// so we patch the file to use alternative methods of detecting CPU features if libhoudini.so is detected
// The basis for this patch is from here: https://android-review.googlesource.com/#/c/110650/
String CpuFeaturesPath = Environment.GetEnvironmentVariable("NDKROOT") + "/sources/android/cpufeatures/";
String CpuFeaturesPatchedFile = CpuFeaturesPath + "cpu-features-patched.c";
if (!File.Exists(CpuFeaturesPatchedFile))
{
// Either make a copy or patch it
String[] CpuFeaturesLines = File.ReadAllLines(CpuFeaturesPath + "cpu-features.c");
// Look for get_elf_hwcap_from_getauxval in the file
bool NeedsPatch = false;
int LineIndex;
for (LineIndex = 0; LineIndex < CpuFeaturesLines.Length; ++LineIndex)
{
if (CpuFeaturesLines[LineIndex].Contains("get_elf_hwcap_from_getauxval"))
{
NeedsPatch = true;
// Make sure it doesn't already have the patch (r10c and 10d have it already, but removed in 10e)
for (int LineIndex2 = LineIndex; LineIndex2 < CpuFeaturesLines.Length; ++LineIndex2)
{
if (CpuFeaturesLines[LineIndex2].Contains("has_houdini_binary_translator(void)"))
{
NeedsPatch = false;
break;
}
}
break;
}
}
// Apply patch or write unchanged
if (NeedsPatch)
{
List<string> CpuFeaturesList = new List<string>(CpuFeaturesLines);
// Skip down to section to add Houdini check function for arm
while (!CpuFeaturesList[++LineIndex].StartsWith("#if defined(__arm__)")) ;
CpuFeaturesList.Insert(++LineIndex, "/* Check Houdini Binary Translator is installed on the system.");
CpuFeaturesList.Insert(++LineIndex, " *");
CpuFeaturesList.Insert(++LineIndex, " * If this function returns 1, get_elf_hwcap_from_getauxval() function");
CpuFeaturesList.Insert(++LineIndex, " * will causes SIGSEGV while calling getauxval() function.");
CpuFeaturesList.Insert(++LineIndex, " */");
CpuFeaturesList.Insert(++LineIndex, "static int");
CpuFeaturesList.Insert(++LineIndex, "has_houdini_binary_translator(void) {");
CpuFeaturesList.Insert(++LineIndex, " int found = 0;");
CpuFeaturesList.Insert(++LineIndex, " if (access(\"/system/lib/libhoudini.so\", F_OK) != -1) {");
CpuFeaturesList.Insert(++LineIndex, " D(\"Found Houdini binary translator\\n\");");
CpuFeaturesList.Insert(++LineIndex, " found = 1;");
CpuFeaturesList.Insert(++LineIndex, " }");
CpuFeaturesList.Insert(++LineIndex, " return found;");
CpuFeaturesList.Insert(++LineIndex, "}");
CpuFeaturesList.Insert(++LineIndex, "");
// Add the Houdini check call
while (!CpuFeaturesList[++LineIndex].Contains("/* Extract the list of CPU features from ELF hwcaps */")) ;
CpuFeaturesList.Insert(LineIndex++, " /* Check Houdini binary translator is installed */");
CpuFeaturesList.Insert(LineIndex++, " int has_houdini = has_houdini_binary_translator();");
CpuFeaturesList.Insert(LineIndex++, "");
// Make the get_elf_hwcap_from_getauxval() calls conditional
while (!CpuFeaturesList[++LineIndex].Contains("hwcaps = get_elf_hwcap_from_getauxval(AT_HWCAP);")) ;
CpuFeaturesList.Insert(LineIndex++, " if (!has_houdini) {");
CpuFeaturesList.Insert(++LineIndex, " }");
while (!CpuFeaturesList[++LineIndex].Contains("hwcaps2 = get_elf_hwcap_from_getauxval(AT_HWCAP2);")) ;
CpuFeaturesList.Insert(LineIndex++, " if (!has_houdini) {");
CpuFeaturesList.Insert(++LineIndex, " }");
File.WriteAllLines(CpuFeaturesPatchedFile, CpuFeaturesList.ToArray());
}
else
{
File.WriteAllLines(CpuFeaturesPatchedFile, CpuFeaturesLines);
}
}
SourceFiles.Add(FileItem.GetItemByPath(CpuFeaturesPatchedFile));
}
}
void GenerateEmptyLinkFunctionsForRemovedModules(List<FileItem> SourceFiles, string ModuleName, DirectoryReference OutputDirectory)
{
// Only add to UELinkerFixups module
if (!ModuleName.Equals("Launch"))
{
return;
}
string LinkerExceptionsName = "../UELinkerExceptions";
FileReference LinkerExceptionsCPPFilename = FileReference.Combine(OutputDirectory, LinkerExceptionsName + ".cpp");
// Create the cpp filename
if (!LinkerExceptionsCPPFilename.Exists())
{
// Create a dummy file in case it doesn't exist yet so that the module does not complain it's not there
ResponseFile.Create(LinkerExceptionsCPPFilename, new List<string>());
}
var Result = new List<string>();
foreach (string Arch in Arches)
{
switch (Arch)
{
case "-armv7": Result.Add("#if PLATFORM_ANDROID_ARM"); break;
case "-arm64": Result.Add("#if PLATFORM_ANDROID_ARM64"); break;
case "-x86": Result.Add("#if PLATFORM_ANDROID_X86"); break;
case "-x64": Result.Add("#if PLATFORM_ANDROID_X64"); break;
default: Result.Add("#if PLATFORM_ANDROID_ARM"); break;
}
foreach (var ModName in ModulesToSkip[Arch])
{
Result.Add(" void EmptyLinkFunctionForStaticInitialization" + ModName + "(){}");
}
Result.Add("#endif");
}
// Determine if the file changed. Write it if it either doesn't exist or the contents are different.
bool bShouldWriteFile = true;
if (LinkerExceptionsCPPFilename.Exists())
{
string[] ExistingExceptionText = File.ReadAllLines(LinkerExceptionsCPPFilename.FullName);
string JoinedNewContents = string.Join("", Result.ToArray());
string JoinedOldContents = string.Join("", ExistingExceptionText);
bShouldWriteFile = (JoinedNewContents != JoinedOldContents);
}
// If we determined that we should write the file, write it now.
if (bShouldWriteFile)
{
ResponseFile.Create(LinkerExceptionsCPPFilename, Result);
}
SourceFiles.Add(FileItem.GetItemByFileReference(LinkerExceptionsCPPFilename));
}
// cache the location of NDK tools
static string ClangPath;
static string ToolchainParamsArm;
static string ToolchainParamsArm64;
static string ToolchainParamsx86;
static string ToolchainParamsx64;
static string ArPathArm;
static string ArPathArm64;
static string ArPathx86;
static string ArPathx64;
static public string GetStripExecutablePath(string UE4Arch)
{
string StripPath;
switch (UE4Arch)
{
case "-armv7": StripPath = ArPathArm; break;
case "-arm64": StripPath = ArPathArm64; break;
case "-x86": StripPath = ArPathx86; break;
case "-x64": StripPath = ArPathx64; break;
default: StripPath = ArPathArm; break;
}
return StripPath.Replace("-ar", "-strip");
}
static private bool bHasPrintedApiLevel = false;
public override CPPOutput CompileCPPFiles(UEBuildTarget Target, CPPEnvironment CompileEnvironment, List<FileItem> SourceFiles, string ModuleName)
{
if (Arches.Count == 0)
{
throw new BuildException("At least one architecture (armv7, x86, etc) needs to be selected in the project settings to build");
}
if (!bHasPrintedApiLevel)
{
Console.WriteLine("Compiling Native code with NDK API '{0}'", GetNdkApiLevel());
bHasPrintedApiLevel = true;
}
string BaseArguments = "";
if (CompileEnvironment.Config.PrecompiledHeaderAction != PrecompiledHeaderAction.Create)
{
BaseArguments += " -Werror";
}
// Directly added NDK files for NDK extensions
ConditionallyAddNDKSourceFiles(SourceFiles, ModuleName);
// Deal with dynamic modules removed by architecture
GenerateEmptyLinkFunctionsForRemovedModules(SourceFiles, ModuleName, CompileEnvironment.Config.OutputDirectory);
// Add preprocessor definitions to the argument list.
foreach (string Definition in CompileEnvironment.Config.Definitions)
{
BaseArguments += string.Format(" -D \"{0}\"", Definition);
}
var BuildPlatform = UEBuildPlatform.GetBuildPlatformForCPPTargetPlatform(CompileEnvironment.Config.Target.Platform);
var NDKRoot = Environment.GetEnvironmentVariable("NDKROOT").Replace("\\", "/");
string BasePCHName = "";
var PCHExtension = UEBuildPlatform.GetBuildPlatform(UnrealTargetPlatform.Android).GetBinaryExtension(UEBuildBinaryType.PrecompiledHeader);
if (CompileEnvironment.Config.PrecompiledHeaderAction == PrecompiledHeaderAction.Include)
{
BasePCHName = RemoveArchName(CompileEnvironment.PrecompiledHeaderFile.AbsolutePath).Replace(PCHExtension, "");
}
// Create a compile action for each source file.
CPPOutput Result = new CPPOutput();
foreach (string Arch in Arches)
{
if (ShouldSkipModule(ModuleName, Arch))
{
continue;
}
foreach (string GPUArchitecture in GPUArchitectures)
{
// which toolchain to use
string Arguments = GetCLArguments_Global(CompileEnvironment, Arch) + BaseArguments;
switch (Arch)
{
case "-armv7": Arguments += " -DPLATFORM_64BITS=0 -DPLATFORM_ANDROID_ARM=1"; break;
case "-arm64": Arguments += " -DPLATFORM_64BITS=1 -DPLATFORM_ANDROID_ARM64=1"; break;
case "-x86": Arguments += " -DPLATFORM_64BITS=0 -DPLATFORM_ANDROID_X86=1"; break;
case "-x64": Arguments += " -DPLATFORM_64BITS=1 -DPLATFORM_ANDROID_X64=1"; break;
default: Arguments += " -DPLATFORM_64BITS=0 -DPLATFORM_ANDROID_ARM=1"; break;
}
if (GPUArchitecture == "-gl4")
{
Arguments += " -DPLATFORM_ANDROIDGL4=1";
}
else if (GPUArchitecture == "-es31")
{
Arguments += " -DPLATFORM_ANDROIDES31=1";
}
// which PCH file to include
string PCHArguments = "";
if (CompileEnvironment.Config.PrecompiledHeaderAction == PrecompiledHeaderAction.Include)
{
// Add the precompiled header file's path to the include path so Clang can find it.
// This needs to be before the other include paths to ensure Clang uses it instead of the source header file.
PCHArguments += string.Format(" -include \"{0}\"", InlineArchName(BasePCHName, Arch, GPUArchitecture));
}
// Add include paths to the argument list (filtered by architecture)
foreach (string IncludePath in CompileEnvironment.Config.CPPIncludeInfo.SystemIncludePaths)
{
if (IsDirectoryForArch(IncludePath, Arch))
{
Arguments += string.Format(" -I\"{0}\"", IncludePath);
}
}
foreach (string IncludePath in CompileEnvironment.Config.CPPIncludeInfo.IncludePaths)
{
if (IsDirectoryForArch(IncludePath, Arch))
{
Arguments += string.Format(" -I\"{0}\"", IncludePath);
}
}
foreach (FileItem SourceFile in SourceFiles)
{
Action CompileAction = new Action(ActionType.Compile);
string FileArguments = "";
bool bIsPlainCFile = Path.GetExtension(SourceFile.AbsolutePath).ToUpperInvariant() == ".C";
bool bDisableShadowWarning = false;
// should we disable optimizations on this file?
// @todo android - We wouldn't need this if we could disable optimizations per function (via pragma)
bool bDisableOptimizations = false;// SourceFile.AbsolutePath.ToUpperInvariant().IndexOf("\\SLATE\\") != -1;
if (bDisableOptimizations && CompileEnvironment.Config.Target.Configuration != CPPTargetConfiguration.Debug)
{
Log.TraceWarning("Disabling optimizations on {0}", SourceFile.AbsolutePath);
}
bDisableOptimizations = bDisableOptimizations || CompileEnvironment.Config.Target.Configuration == CPPTargetConfiguration.Debug;
// Add C or C++ specific compiler arguments.
if (CompileEnvironment.Config.PrecompiledHeaderAction == PrecompiledHeaderAction.Create)
{
FileArguments += GetCompileArguments_PCH(bDisableOptimizations);
}
else if (bIsPlainCFile)
{
FileArguments += GetCompileArguments_C(bDisableOptimizations);
// remove shadow variable warnings for NDK files
if (SourceFile.AbsolutePath.Replace("\\", "/").StartsWith(NDKRoot))
{
bDisableShadowWarning = true;
}
}
else
{
FileArguments += GetCompileArguments_CPP(bDisableOptimizations);
// only use PCH for .cpp files
FileArguments += PCHArguments;
}
// Add the C++ source file and its included files to the prerequisite item list.
AddPrerequisiteSourceFile(Target, BuildPlatform, CompileEnvironment, SourceFile, CompileAction.PrerequisiteItems);
if (CompileEnvironment.Config.PrecompiledHeaderAction == PrecompiledHeaderAction.Create)
{
// Add the precompiled header file to the produced item list.
FileItem PrecompiledHeaderFile = FileItem.GetItemByFileReference(
FileReference.Combine(
CompileEnvironment.Config.OutputDirectory,
Path.GetFileName(InlineArchName(SourceFile.AbsolutePath, Arch, GPUArchitecture) + PCHExtension)
)
);
CompileAction.ProducedItems.Add(PrecompiledHeaderFile);
Result.PrecompiledHeaderFile = PrecompiledHeaderFile;
// Add the parameters needed to compile the precompiled header file to the command-line.
FileArguments += string.Format(" -o \"{0}\"", PrecompiledHeaderFile.AbsolutePath, false);
}
else
{
if (CompileEnvironment.Config.PrecompiledHeaderAction == PrecompiledHeaderAction.Include)
{
CompileAction.bIsUsingPCH = true;
FileItem ArchPrecompiledHeaderFile = FileItem.GetItemByPath(InlineArchName(BasePCHName, Arch, GPUArchitecture) + PCHExtension);
CompileAction.PrerequisiteItems.Add(ArchPrecompiledHeaderFile);
}
var ObjectFileExtension = UEBuildPlatform.GetBuildPlatform(UnrealTargetPlatform.Android).GetBinaryExtension(UEBuildBinaryType.Object);
// Add the object file to the produced item list.
FileItem ObjectFile = FileItem.GetItemByFileReference(
FileReference.Combine(
CompileEnvironment.Config.OutputDirectory,
InlineArchName(Path.GetFileName(SourceFile.AbsolutePath) + ObjectFileExtension, Arch, GPUArchitecture)
)
);
CompileAction.ProducedItems.Add(ObjectFile);
Result.ObjectFiles.Add(ObjectFile);
FileArguments += string.Format(" -o \"{0}\"", ObjectFile.AbsolutePath, false);
}
// Add the source file path to the command-line.
FileArguments += string.Format(" \"{0}\"", SourceFile.AbsolutePath);
// Build a full argument list
string AllArguments = Arguments + FileArguments + CompileEnvironment.Config.AdditionalArguments;
AllArguments = ActionThread.ExpandEnvironmentVariables(AllArguments);
AllArguments = AllArguments.Replace("\\", "/");
// Remove shadow warning for this file if requested
if (bDisableShadowWarning)
{
int WarningIndex = AllArguments.IndexOf(" -Wshadow");
if (WarningIndex > 0)
{
AllArguments = AllArguments.Remove(WarningIndex, 9);
}
}
// Create the response file
FileReference ResponseFileName = CompileAction.ProducedItems[0].Reference + ".response";
string ResponseArgument = string.Format("@\"{0}\"", ResponseFile.Create(ResponseFileName, new List<string> { AllArguments }).FullName);
CompileAction.WorkingDirectory = UnrealBuildTool.EngineSourceDirectory.FullName;
CompileAction.CommandPath = ClangPath;
CompileAction.CommandArguments = ResponseArgument;
CompileAction.StatusDescription = string.Format("{0} [{1}-{2}]", Path.GetFileName(SourceFile.AbsolutePath), Arch.Replace("-", ""), GPUArchitecture.Replace("-", ""));
// VC++ always outputs the source file name being compiled, so we don't need to emit this ourselves
CompileAction.bShouldOutputStatusDescription = true;
// Don't farm out creation of pre-compiled headers as it is the critical path task.
CompileAction.bCanExecuteRemotely =
CompileEnvironment.Config.PrecompiledHeaderAction != PrecompiledHeaderAction.Create ||
BuildConfiguration.bAllowRemotelyCompiledPCHs;
}
}
}
return Result;
}
public override FileItem LinkFiles(LinkEnvironment LinkEnvironment, bool bBuildImportLibraryOnly)
{
return null;
}
static public string InlineArchName(string Pathname, string Arch, string GPUArchitecture)
{
return Path.Combine(Path.GetDirectoryName(Pathname), Path.GetFileNameWithoutExtension(Pathname) + Arch + GPUArchitecture + Path.GetExtension(Pathname));
}
public string RemoveArchName(string Pathname)
{
// remove all architecture names
foreach (string Arch in GetAllArchitectures())
{
foreach (string GPUArchitecture in GetAllGPUArchitectures())
{
Pathname = Path.Combine(Path.GetDirectoryName(Pathname), Path.GetFileName(Pathname).Replace(Arch + GPUArchitecture, ""));
}
}
return Pathname;
}
public override FileItem[] LinkAllFiles(LinkEnvironment LinkEnvironment, bool bBuildImportLibraryOnly)
{
List<FileItem> Outputs = new List<FileItem>();
for (int ArchIndex = 0; ArchIndex < Arches.Count; ArchIndex++)
{
string Arch = Arches[ArchIndex];
for (int GPUArchIndex = 0; GPUArchIndex < GPUArchitectures.Count; GPUArchIndex++)
{
string GPUArchitecture = GPUArchitectures[GPUArchIndex];
int OutputPathIndex = ArchIndex * GPUArchitectures.Count + GPUArchIndex;
// Android will have an array of outputs
if (LinkEnvironment.Config.OutputFilePaths.Count < OutputPathIndex ||
!LinkEnvironment.Config.OutputFilePaths[OutputPathIndex].GetFileNameWithoutExtension().EndsWith(Arch + GPUArchitecture))
{
throw new BuildException("The OutputFilePaths array didn't match the Arches array in AndroidToolChain.LinkAllFiles");
}
// Create an action that invokes the linker.
Action LinkAction = new Action(ActionType.Link);
LinkAction.WorkingDirectory = UnrealBuildTool.EngineSourceDirectory.FullName;
if (LinkEnvironment.Config.bIsBuildingLibrary)
{
switch (Arch)
{
case "-armv7": LinkAction.CommandPath = ArPathArm; break;
case "-arm64": LinkAction.CommandPath = ArPathArm64; break;
case "-x86": LinkAction.CommandPath = ArPathx86; ; break;
case "-x64": LinkAction.CommandPath = ArPathx64; ; break;
default: LinkAction.CommandPath = ArPathArm; ; break;
}
}
else
{
LinkAction.CommandPath = ClangPath;
}
string LinkerPath = LinkAction.WorkingDirectory;
LinkAction.WorkingDirectory = LinkEnvironment.Config.IntermediateDirectory.FullName;
// Get link arguments.
LinkAction.CommandArguments = LinkEnvironment.Config.bIsBuildingLibrary ? GetArArguments(LinkEnvironment) : GetLinkArguments(LinkEnvironment, Arch);
// Add the output file as a production of the link action.
FileItem OutputFile;
OutputFile = FileItem.GetItemByFileReference(LinkEnvironment.Config.OutputFilePaths[OutputPathIndex]);
Outputs.Add(OutputFile);
LinkAction.ProducedItems.Add(OutputFile);
LinkAction.StatusDescription = string.Format("{0}", Path.GetFileName(OutputFile.AbsolutePath));
// LinkAction.bPrintDebugInfo = true;
// Add the output file to the command-line.
if (LinkEnvironment.Config.bIsBuildingLibrary)
{
LinkAction.CommandArguments += string.Format(" \"{0}\"", OutputFile.AbsolutePath);
}
else
{
LinkAction.CommandArguments += string.Format(" -o \"{0}\"", OutputFile.AbsolutePath);
}
// Add the input files to a response file, and pass the response file on the command-line.
List<string> InputFileNames = new List<string>();
foreach (FileItem InputFile in LinkEnvironment.InputFiles)
{
// make sure it's for current Arch
if (Path.GetFileNameWithoutExtension(InputFile.AbsolutePath).EndsWith(Arch + GPUArchitecture))
{
string AbsolutePath = InputFile.AbsolutePath.Replace("\\", "/");
AbsolutePath = AbsolutePath.Replace(LinkEnvironment.Config.IntermediateDirectory.FullName.Replace("\\", "/"), "");
AbsolutePath = AbsolutePath.TrimStart(new char[] { '/' });
InputFileNames.Add(string.Format("\"{0}\"", AbsolutePath));
LinkAction.PrerequisiteItems.Add(InputFile);
}
}
FileReference ResponseFileName = GetResponseFileName(LinkEnvironment, OutputFile);
LinkAction.CommandArguments += string.Format(" @\"{0}\"", ResponseFile.Create(ResponseFileName, InputFileNames));
// libs don't link in other libs
if (!LinkEnvironment.Config.bIsBuildingLibrary)
{
// Add the library paths to the argument list.
foreach (string LibraryPath in LinkEnvironment.Config.LibraryPaths)
{
// LinkerPaths could be relative or absolute
string AbsoluteLibraryPath = ActionThread.ExpandEnvironmentVariables(LibraryPath);
if (IsDirectoryForArch(AbsoluteLibraryPath, Arch))
{
// environment variables aren't expanded when using the $( style
if (Path.IsPathRooted(AbsoluteLibraryPath) == false)
{
AbsoluteLibraryPath = Path.Combine(LinkerPath, AbsoluteLibraryPath);
}
LinkAction.CommandArguments += string.Format(" -L\"{0}\"", AbsoluteLibraryPath);
}
}
// add libraries in a library group
LinkAction.CommandArguments += string.Format(" -Wl,--start-group");
foreach (string AdditionalLibrary in LinkEnvironment.Config.AdditionalLibraries)
{
if (!ShouldSkipLib(AdditionalLibrary, Arch, GPUArchitecture))
{
if (String.IsNullOrEmpty(Path.GetDirectoryName(AdditionalLibrary)))
{
LinkAction.CommandArguments += string.Format(" \"-l{0}\"", AdditionalLibrary);
}
else
{
// full pathed libs are compiled by us, so we depend on linking them
LinkAction.CommandArguments += string.Format(" \"{0}\"", Path.GetFullPath(AdditionalLibrary));
LinkAction.PrerequisiteItems.Add(FileItem.GetItemByPath(AdditionalLibrary));
}
}
}
LinkAction.CommandArguments += string.Format(" -Wl,--end-group");
}
// Add the additional arguments specified by the environment.
LinkAction.CommandArguments += LinkEnvironment.Config.AdditionalArguments;
LinkAction.CommandArguments = LinkAction.CommandArguments.Replace("\\", "/");
// Only execute linking on the local PC.
LinkAction.bCanExecuteRemotely = false;
}
}
return Outputs.ToArray();
}
public override void ModifyBuildProducts(UEBuildBinary Binary, Dictionary<FileReference, BuildProductType> BuildProducts)
{
// the binary will have all of the .so's in the output files, we need to trim down to the shared apk (which is what needs to go into the manifest)
if (Binary.Config.Type != UEBuildBinaryType.StaticLibrary)
{
foreach (FileReference BinaryPath in Binary.Config.OutputFilePaths)
{
FileReference ApkFile = BinaryPath.ChangeExtension(".apk");
BuildProducts.Add(ApkFile, BuildProductType.Executable);
}
}
}
public override void CompileCSharpProject(CSharpEnvironment CompileEnvironment, FileReference ProjectFileName, FileReference DestinationFile)
{
throw new BuildException("Android cannot compile C# files");
}
public static void OutputReceivedDataEventHandler(Object Sender, DataReceivedEventArgs Line)
{
if ((Line != null) && (Line.Data != null))
{
Log.TraceInformation(Line.Data);
}
}
public override void StripSymbols(string SourceFileName, string TargetFileName)
{
File.Copy(SourceFileName, TargetFileName, true);
ProcessStartInfo StartInfo = new ProcessStartInfo();
if (SourceFileName.Contains("-armv7"))
{
StartInfo.FileName = ArPathArm.Replace("-ar.exe", "-strip.exe");
}
else
{
throw new BuildException("Couldn't determine Android architecture to strip symbols from {0}", SourceFileName);
}
StartInfo.Arguments = "--strip-debug " + TargetFileName;
StartInfo.UseShellExecute = false;
StartInfo.CreateNoWindow = true;
Utils.RunLocalProcessAndLogOutput(StartInfo);
}
};
}