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1ea203ac7561789237d5329f8e7a6c29a0bb2be3
UnrealEngineUWP
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Engine
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Source
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Programs
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UnrealBuildTool
History
Ben Marsh
01b1901137
Cache checks for whether a module has source files.
...
[CL 2684672 by Ben Marsh in Main branch]
2015-09-09 10:47:39 -04:00
..
Android
Reduce time taken to generate receipts by using the target's view of the required modules, rather than recursively finding them from all the binaries. Also use the FileReferences for build products to optimize the way we escape build product paths.
2015-09-05 18:10:25 -04:00
Configuration
Cache checks for whether a module has source files.
2015-09-09 10:47:39 -04:00
fastJSON
…
HTML5
Reduce time taken to generate receipts by using the target's view of the required modules, rather than recursively finding them from all the binaries. Also use the FileReferences for build products to optimize the way we escape build product paths.
2015-09-05 18:10:25 -04:00
IOS
Reduce time taken to generate receipts by using the target's view of the required modules, rather than recursively finding them from all the binaries. Also use the FileReferences for build products to optimize the way we escape build product paths.
2015-09-05 18:10:25 -04:00
Linux
Use FileReference and DirectoryReference classes instead of strings for paths. Massively reduces the amount of paranoid calls to GetFullPath(), CleanDirectorySeparators() et al., and improves performance for really common UBT operations like making relative paths or checking if files are under a directory. Strong typing ensures that intention of parameters is explicit.
2015-09-03 08:47:24 -04:00
Mac
Cache the name of the API define for each module and the relative path to its base directory, to avoid calculating them each time.
2015-09-08 15:50:24 -04:00
Properties
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
System
Cache checks for whether a module has source files.
2015-09-09 10:47:39 -04:00
ToolChain
UE-18280 - fix for not being able to build Mac from PC using SSH
2015-09-08 12:52:17 -04:00
Utilities
Use FileReference and DirectoryReference classes instead of strings for paths. Massively reduces the amount of paranoid calls to GetFullPath(), CleanDirectorySeparators() et al., and improves performance for really common UBT operations like making relative paths or checking if files are under a directory. Strong typing ensures that intention of parameters is explicit.
2015-09-03 08:47:24 -04:00
UWP
Use FileReference and DirectoryReference classes instead of strings for paths. Massively reduces the amount of paranoid calls to GetFullPath(), CleanDirectorySeparators() et al., and improves performance for really common UBT operations like making relative paths or checking if files are under a directory. Strong typing ensures that intention of parameters is explicit.
2015-09-03 08:47:24 -04:00
Windows
Move retrieval of VULCAN_SDK_PATH to a static variable; it gets called a lot when generating project files and shows up on profiles.
2015-09-05 18:24:28 -04:00
WinRT
Use FileReference and DirectoryReference classes instead of strings for paths. Massively reduces the amount of paranoid calls to GetFullPath(), CleanDirectorySeparators() et al., and improves performance for really common UBT operations like making relative paths or checking if files are under a directory. Strong typing ensures that intention of parameters is explicit.
2015-09-03 08:47:24 -04:00
app.config
Summary: running UAT from VS is simpler and faster.
2015-07-09 10:15:37 -04:00
UnrealBuildTool.csproj
Rename FileSystemName.cs to FileSystemReference.cs.
2015-09-03 08:52:31 -04:00