Files
UnrealEngineUWP/Engine/Source/Runtime/AudioExtensions/Private/AudioExtensionsModule.cpp
bryan sefcik 1e8df43bc3 Moved AUDIO_SPATIALIZATION_PLUGIN_LLM_SCOPE from AudioDevice.h to IAudioExtensionPlugin.h to improve compile times because AudioDevice.h is expensive to include.
#rb jimmy.smith
#preflight 633ce6911451b83c2a5ede8e

[CL 22346864 by bryan sefcik in ue5-main branch]
2022-10-04 22:35:22 -04:00

27 lines
885 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Modules/ModuleManager.h"
#include "HAL/LowLevelMemStats.h"
#include "IAudioCodecRegistry.h"
#include "IAudioExtensionPlugin.h"
#include "PcmCodec.h"
DECLARE_LLM_MEMORY_STAT(TEXT("AudioSpatializationPlugins"), STAT_AudioSpatializationPluginsLLM, STATGROUP_LLMFULL);
LLM_DEFINE_TAG(Audio_SpatializationPlugins, NAME_None, TEXT("Audio"), GET_STATFNAME(STAT_AudioSpatializationPluginsLLM), GET_STATFNAME(STAT_AudioSummaryLLM));
class FAudioExtensionsModule : public IModuleInterface
{
public:
void StartupModule() override
{
FModuleManager::Get().LoadModuleChecked(TEXT("SignalProcessing"));
FModuleManager::Get().LoadModuleChecked(TEXT("AudioMixerCore"));
// Built in Codecs.
Audio::ICodecRegistry::Get().RegisterCodec(Audio::Create_PcmCodec());
}
};
IMPLEMENT_MODULE(FAudioExtensionsModule, AudioExtensions);