Files
UnrealEngineUWP/Engine/Source/Developer/ScriptDisassembler/ScriptDisassembler.Build.cs
Markus Breyer 1e5d083ed3 Moved Kismet ScriptDisassembler into separate module
#rb mike.beach
#rnx


#ROBOMERGE-OWNER: Markus.Breyer
#ROBOMERGE-AUTHOR: markus.breyer
#ROBOMERGE-SOURCE: CL 8852703 via CL 8853914 via CL 8868791
#ROBOMERGE-BOT: (v426-8886397)

[CL 8887873 by Markus Breyer in Main branch]
2019-09-19 10:57:39 -04:00

17 lines
337 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class ScriptDisassembler : ModuleRules
{
public ScriptDisassembler(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject"
});
}
}
}