Files
UnrealEngineUWP/Engine/Source/Developer/ShaderFormatOpenGL
Mark Satterthwaite 1de828bbb1 Merging changes from ZebraBranch that:
- Append the source shader name to the GLSL when debug info is enabled to make it easier to debug.
- Always preserves GLSL flow control for Mac GLSL to improve performance on 2 of 3 vendors.
- Exposes a CVar to control whether to preserve or avoid GLSL flow-control for other shader platforms. The default remains to avoid flow control in GLSL.
#codereview michael.trepka

[CL 2662625 by Mark Satterthwaite in Main branch]
2015-08-20 10:15:09 -04:00
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