Files
UnrealEngineUWP/Engine/Source/ThirdParty/mimalloc/mimalloc.Build.cs
Josh Adams b0e4357576 - UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
#rb marc.audy (concept, not each file)

[CL 15265424 by Josh Adams in ue5-main branch]
2021-01-31 15:09:58 -04:00

31 lines
816 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class mimalloc : ModuleRules
{
public mimalloc(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
string miPath = Target.UEThirdPartySourceDirectory + "mimalloc\\";
if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows))
{
bool bUseDebugCRT = Target.Configuration == UnrealTargetConfiguration.Debug && Target.bDebugBuildsActuallyUseDebugCRT;
if (bUseDebugCRT)
{
PublicAdditionalLibraries.Add(miPath + "out\\msvc-x64\\Debug\\mimalloc-static.lib");
}
else
{
PublicAdditionalLibraries.Add(miPath + "out\\msvc-x64\\Release\\mimalloc-static.lib");
}
PublicSystemIncludePaths.Add(miPath + "include");
}
}
}