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27 lines
669 B
C++
27 lines
669 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Modules/ModuleInterface.h"
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#include "Modules/ModuleManager.h"
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#define REMOTEIMPORTMESSAGING_MODULE_NAME TEXT("RemoteImportMessaging")
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/**
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* Exposes Messages types used between RemoteImport clients and servers.
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*/
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class FRemoteImportMessagingModule : public IModuleInterface
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{
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public:
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static FRemoteImportMessagingModule& Get()
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{
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return FModuleManager::LoadModuleChecked< FRemoteImportMessagingModule >(REMOTEIMPORTMESSAGING_MODULE_NAME);
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}
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static bool IsAvailable()
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{
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return FModuleManager::Get().IsModuleLoaded(REMOTEIMPORTMESSAGING_MODULE_NAME);
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}
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};
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