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1) Skinned mesh component shouldn't dereference skeletal mesh reference during destruction if there's a chance that is an unresolved reference. 2) Ensure that InterchangeManager doesn't use the *ByHash API without ensuring that it is using the same type hash function as in the TSet its operating on #rb devin.doucette [CL 15491460 by Zousar Shaker in ue5-main branch]