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UnrealEngineUWP
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1ddeb68eeefe1302ebfd0ba714be1c84884d0f92
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
CoreUObject
/
Private
History
Devin Doucette
fa8250517d
SharedBuffer: Added MoveToShared() and MoveToUnique() to convert between buffer types
...
#rb Matt.Peters #rnx [CL 15917930 by Devin Doucette in ue5-main branch]
2021-04-05 12:38:27 -04:00
..
AssetRegistry
Make a static version of FAssetData::IsUAsset to avoid the need to expensively create an FAssetData to test whether an object is the UAsset asset of its package.
2021-03-18 17:54:23 -04:00
Blueprint
Systematic changes needed for SoundCue and SoundWave to successfully lazy load in editor in most circumstances when using the -LazyLoadImports commandline switch.
2021-03-25 13:53:42 -04:00
Internationalization
Rebuild the package localization cache for all current cultures when the culture changes
2020-12-03 19:00:34 -04:00
Misc
Remove temporary local IsRunningCookCommandlet since UE5 has a global version.
2021-03-30 20:50:44 -04:00
Serialization
#jira UE-111195
2021-03-29 11:38:01 -04:00
Templates
…
Tests
SharedBuffer: Added MoveToShared() and MoveToUnique() to convert between buffer types
2021-04-05 12:38:27 -04:00
UObject
GarbageCollection: Treat cluster objects with EInternalObjectFlags::GarbageCollectionKeepFlags the same way as if they are in the root set to prevent them from being destroyed while being referenced by the async loader.
2021-03-31 08:10:04 -04:00
Virtualization
SharedBuffer: Added MoveToShared() and MoveToUnique() to convert between buffer types
2021-04-05 12:38:27 -04:00
CoreUObjectPrivatePCH.h
…