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1ddeb68eeefe1302ebfd0ba714be1c84884d0f92
UnrealEngineUWP
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Johan Torp
ae8157b855
Add FPlatformMisc::NormalizePath(FStringBuilderBase&) overload
...
#rb steve.robb, devin.doucette [CL 15848637 by Johan Torp in ue5-main branch]
2021-03-29 02:56:56 -04:00
..
UnixCriticalSection.cpp
Fixed UnixCriticalSection not timing out properly.
2021-02-22 18:59:56 -04:00
UnixErrorOutputDevice.cpp
When capturing and reporting callstacks, use the return address of a failure instead of a count of stack frames to trim. The count approach was spread about in many places and fragile to maintain as code changed. This resulted in "noisy" callstacks with distracting boilerplate present like assert dispatch functions.
2021-03-02 07:48:13 -04:00
UnixForkPageProtector.cpp
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
2020-09-24 00:43:27 -04:00
UnixForkPageProtector.h
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
2020-09-24 00:43:27 -04:00
UnixPlatformCrashContext.cpp
When capturing and reporting callstacks, use the return address of a failure instead of a count of stack frames to trim. The count approach was spread about in many places and fragile to maintain as code changed. This resulted in "noisy" callstacks with distracting boilerplate present like assert dispatch functions.
2021-03-02 07:48:13 -04:00
UnixPlatformFile.cpp
…
UnixPlatformMemory.cpp
Add a "Process Diagnostics" flags word that enumerates the presence of various performance-impacting engine and platform diagnostics.
2021-02-24 18:23:34 -04:00
UnixPlatformMisc.cpp
Add FPlatformMisc::NormalizePath(FStringBuilderBase&) overload
2021-03-29 02:56:56 -04:00
UnixPlatformOutputDevices.cpp
Fixed POSIX platform (Linux/Unix/Lumin) not honoring the -log= parameter in forked processes.
2021-02-16 09:57:23 -04:00
UnixPlatformProcess.cpp
Merge UE5/Release-Engine-Staging @ 15740152 to UE5/Main
2021-03-18 15:20:03 -04:00
UnixPlatformStackWalk.cpp
When capturing and reporting callstacks, use the return address of a failure instead of a count of stack frames to trim. The count approach was spread about in many places and fragile to maintain as code changed. This resulted in "noisy" callstacks with distracting boilerplate present like assert dispatch functions.
2021-03-02 07:48:13 -04:00
UnixPlatformTime.cpp
Merge UE5/RES CL# 15462083 to UE5/Main
2021-02-18 18:13:28 -04:00
UnixSignalHeartBeat.cpp
Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
2020-06-23 18:40:00 -04:00