Files
UnrealEngineUWP/Engine/Source/Runtime/Core/Private/Tasks
Andriy Tylychko e8186c905d added Tasks::FPipe::IsInContext() to check if the current call is in pipe's execution context
added Tasks::FPipe::WaitUntilEmpty() to wait for the last piped task completion

[CL 15844646 by Andriy Tylychko in ue5-main branch]
2021-03-27 10:49:15 -04:00
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