Files
UnrealEngineUWP/Engine/Source/Editor/PropertyEditor
sebastian nordgren 34128594db Restored Create Asset options to the static mesh's Materials section.
The culprit was the new NoCreate metadata, which was evaluating to true if no property was given - which is the case with the material list.

#review @lauren.barnes, @roey.borsteinas
#jira UE-110313

[CL 15930245 by sebastian nordgren in ue5-main branch]
2021-04-06 10:31:16 -04:00
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