Files
UnrealEngineUWP/Engine/Source/Editor/AudioEditor/Private/SoundClassEditorCommands.cpp
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

14 lines
473 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SoundClassEditorCommands.h"
#define LOCTEXT_NAMESPACE "SoundClassEditorCommands"
void FSoundClassEditorCommands::RegisterCommands()
{
UI_COMMAND(ToggleSolo, "Solo", "Toggles Soloing this cue", EUserInterfaceActionType::ToggleButton, FInputChord(EKeys::S));
UI_COMMAND(ToggleMute, "Mute", "Toggles Muting this cue", EUserInterfaceActionType::ToggleButton, FInputChord(EKeys::M));
}
#undef LOCTEXT_NAMESPACE