Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimBlueprintGeneratedClassCompiledData.h
danny chapman 9a6d7ca014 Reworks BlendSpace to make UBlendSpace the main runtime class, which is able to handle 1 and 2 dimensions.
#jira UE-108155
#rb thomas.sarkanen

[CL 15406467 by danny chapman in ue5-main branch]
2021-02-15 10:12:58 -04:00

32 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IAnimBlueprintGeneratedClassCompiledData.h"
class UAnimBlueprintGeneratedClass;
class FAnimBlueprintGeneratedClassCompiledData : public IAnimBlueprintGeneratedClassCompiledData
{
public:
FAnimBlueprintGeneratedClassCompiledData(UAnimBlueprintGeneratedClass* InClass)
: Class(InClass)
{}
private:
// IAnimBlueprintGeneratedClassCompiledData interface
virtual TArray<FBakedAnimationStateMachine>& GetBakedStateMachines() const override;
virtual TMap<FName, FCachedPoseIndices>& GetOrderedSavedPoseIndicesMap() const override;
virtual FBlueprintDebugData& GetBlueprintDebugData() const override;
virtual TArray<FAnimNotifyEvent>& GetAnimNotifies() const override;
virtual int32 FindOrAddNotify(FAnimNotifyEvent& Notify) const override;
virtual TArray<FExposedValueHandler>& GetExposedValueHandlers() const override;
virtual FPropertyAccessLibrary& GetPropertyAccessLibrary() const override;
virtual FAnimBlueprintDebugData& GetAnimBlueprintDebugData() const override;
virtual TMap<FName, FGraphAssetPlayerInformation>& GetGraphAssetPlayerInformation() const override;
virtual UBlendSpace* AddBlendSpace(UBlendSpace* InSourceBlendSpace) override;
private:
// The class we are wrapping
UAnimBlueprintGeneratedClass* Class;
};