Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimBlueprintCompilerHandler_LinkedAnimGraph.h
Marcus Wassmer 3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00

20 lines
713 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IAnimBlueprintCompilerHandler.h"
#include "AnimGraphNode_Base.h"
class IAnimBlueprintCompilerCreationContext;
class IAnimBlueprintCompilationContext;
class IAnimBlueprintGeneratedClassCompiledData;
class FAnimBlueprintCompilerHandler_LinkedAnimGraph : public IAnimBlueprintCompilerHandler
{
public:
FAnimBlueprintCompilerHandler_LinkedAnimGraph(IAnimBlueprintCompilerCreationContext& InCreationContext);
private:
void PreProcessAnimationNodes(TArrayView<UAnimGraphNode_Base*> InAnimNodes, IAnimBlueprintCompilationContext& InCompilationContext, IAnimBlueprintGeneratedClassCompiledData& OutCompiledData);
};