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20 lines
713 B
C++
20 lines
713 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "IAnimBlueprintCompilerHandler.h"
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#include "AnimGraphNode_Base.h"
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class IAnimBlueprintCompilerCreationContext;
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class IAnimBlueprintCompilationContext;
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class IAnimBlueprintGeneratedClassCompiledData;
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class FAnimBlueprintCompilerHandler_LinkedAnimGraph : public IAnimBlueprintCompilerHandler
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{
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public:
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FAnimBlueprintCompilerHandler_LinkedAnimGraph(IAnimBlueprintCompilerCreationContext& InCreationContext);
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private:
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void PreProcessAnimationNodes(TArrayView<UAnimGraphNode_Base*> InAnimNodes, IAnimBlueprintCompilationContext& InCompilationContext, IAnimBlueprintGeneratedClassCompiledData& OutCompiledData);
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}; |