Files
UnrealEngineUWP/Engine/Source/Editor/AddContentDialog/Private/SAddContentDialog.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

28 lines
622 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SWindow.h"
class SAddContentWidget;
/** A window which allows the user to select additional content to add to the currently loaded project. */
class SAddContentDialog : public SWindow
{
public:
SLATE_BEGIN_ARGS(SWindow)
{}
SLATE_END_ARGS()
~SAddContentDialog();
void Construct(const FArguments& InArgs);
private:
/** The widget representing available content and which content the user has selected. */
TSharedPtr<SAddContentWidget> AddContentWidget;
};