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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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1ddeb68eeefe1302ebfd0ba714be1c84884d0f92
UnrealEngineUWP/Engine/Source/Developer/Windows/ShaderFormatD3D
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graham wihlidal 7b6ec4d476 Work in progress support for D3D12 Shader Model 6.6, specifying validator version, and workarounds to disable validation/signing until validator v1.6 is available that supports the 6.6 profile (requires developer mode and experimental features).
Disabled by default (guarded by USE_SHADER_MODEL_6_6).

Includes work done by Yuriy.

#rb yuriy.odonnell
#fyi brian.karis, christopher.waters, lukas.hermanns

[CL 15914077 by graham wihlidal in ue5-main branch]
2021-04-05 04:40:52 -04:00
..
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Work in progress support for D3D12 Shader Model 6.6, specifying validator version, and workarounds to disable validation/signing until validator v1.6 is available that supports the 6.6 profile (requires developer mode and experimental features).
2021-04-05 04:40:52 -04:00
ShaderFormatD3D.Build.cs
Moved dxil.dll from DirectX folder into ShaderConductor binary folder and load dxil.dll manually to ensure it's always loaded from that location.
2021-02-05 10:29:11 -04:00
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