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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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1ddeb68eeefe1302ebfd0ba714be1c84884d0f92
UnrealEngineUWP/Engine/Source/Developer/TargetPlatform/Public/Interfaces
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Guillaume Abadie fe9fd09d40 Implements SetGlobalShaderCacheOverrideDirectory
#rb luke.thatcher
#preflight 605cccf90944f60001c952eb

[CL 15831586 by Guillaume Abadie in ue5-main branch]
2021-03-25 16:38:44 -04:00
..
IAudioFormat.h
adding comments to help the next person who stumbles through here like me.
2021-02-10 20:10:01 -04:00
IAudioFormatModule.h
…
IDeviceManagerCustomPlatformWidgetCreator.h
…
IProjectBuildMutatorFeature.h
…
IShaderFormat.h
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
2020-09-24 00:43:27 -04:00
IShaderFormatModule.h
…
ITargetDevice.h
Implements SetGlobalShaderCacheOverrideDirectory
2021-03-25 16:38:44 -04:00
ITargetDeviceOutput.h
…
ITargetPlatform.h
- Allow for each TargetPlatform class to set what DeviceProfile it uses while cooking (with this checkin: desktop = PlatformName, non-desktop = IniPlatformName)
2021-03-08 16:25:33 -04:00
ITargetPlatformManagerModule.h
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
2020-09-24 00:43:27 -04:00
ITargetPlatformModule.h
- Big TargetPlatform Module cleanup:
2020-05-22 09:57:29 -04:00
ITextureFormat.h
Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
2020-10-29 13:38:15 -04:00
ITextureFormatModule.h
…
TargetDeviceId.h
…
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