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UnrealEngineUWP
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1ddeb68eeefe1302ebfd0ba714be1c84884d0f92
UnrealEngineUWP
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ShaderFormatOpenGL
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Lukas Hermanns
6c9b164f8b
Added secondary "WritePackedGlobal" function to FHlslccHeaderWriter.
...
#rb Carl.Lloyd #jira none #rnx [CL 15875032 by Lukas Hermanns in ue5-main branch]
2021-03-31 10:19:01 -04:00
..
Private
Added secondary "WritePackedGlobal" function to FHlslccHeaderWriter.
2021-03-31 10:19:01 -04:00
Public
Remove Texture2D as a storage for GPUScene primitives, OpenGL will use StructuredBuffers supported through SSBOs
2021-02-16 00:46:28 -04:00
ShaderFormatOpenGL.Build.cs
Merge Release-Engine-Staging to Main @ CL# 14467590
2020-10-09 22:42:26 -04:00