Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
1ddeb68eeefe1302ebfd0ba714be1c84884d0f92
UnrealEngineUWP/Engine/Source/Developer/ShaderCompilerCommon/Public
History
Lukas Hermanns 6c9b164f8b Added secondary "WritePackedGlobal" function to FHlslccHeaderWriter.
#rb Carl.Lloyd
#jira none
#rnx

[CL 15875032 by Lukas Hermanns in ue5-main branch]
2021-03-31 10:19:01 -04:00
..
CrossCompiler.h
…
CrossCompilerDefinitions.h
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
2020-09-24 00:43:27 -04:00
DXCWrapper.h
Moved dxil.dll from DirectX folder into ShaderConductor binary folder and load dxil.dll manually to ensure it's always loaded from that location.
2021-02-05 10:29:11 -04:00
HlslccHeaderWriter.h
Added secondary "WritePackedGlobal" function to FHlslccHeaderWriter.
2021-03-31 10:19:01 -04:00
ShaderCompilerCommon.h
Moved FShaderConductorContext into dedicated source files.
2020-12-08 11:40:10 -04:00
ShaderConductorContext.h
Add "Optimize" function to public interface of ShaderConductor to perform SPIR-V optimizations *after* shader reflection (e.g. to strip reflection extensions).
2021-03-29 09:45:48 -04:00
Powered by Gitea Page: 1103ms Template: 22ms
English
English
Licenses API