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UnrealEngineUWP
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1ddeb68eeefe1302ebfd0ba714be1c84884d0f92
UnrealEngineUWP
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Engine
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Source
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Developer
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ShaderCompilerCommon
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Lukas Hermanns
6c9b164f8b
Added secondary "WritePackedGlobal" function to FHlslccHeaderWriter.
...
#rb Carl.Lloyd #jira none #rnx [CL 15875032 by Lukas Hermanns in ue5-main branch]
2021-03-31 10:19:01 -04:00
..
CrossCompiler.h
…
CrossCompilerDefinitions.h
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
2020-09-24 00:43:27 -04:00
DXCWrapper.h
Moved dxil.dll from DirectX folder into ShaderConductor binary folder and load dxil.dll manually to ensure it's always loaded from that location.
2021-02-05 10:29:11 -04:00
HlslccHeaderWriter.h
Added secondary "WritePackedGlobal" function to FHlslccHeaderWriter.
2021-03-31 10:19:01 -04:00
ShaderCompilerCommon.h
Moved FShaderConductorContext into dedicated source files.
2020-12-08 11:40:10 -04:00
ShaderConductorContext.h
Add "Optimize" function to public interface of ShaderConductor to perform SPIR-V optimizations *after* shader reflection (e.g. to strip reflection extensions).
2021-03-29 09:45:48 -04:00