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UnrealEngineUWP
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1ddeb68eeefe1302ebfd0ba714be1c84884d0f92
UnrealEngineUWP
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Engine
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Source
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Developer
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ShaderCompilerCommon
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Private
History
Lukas Hermanns
6c9b164f8b
Added secondary "WritePackedGlobal" function to FHlslccHeaderWriter.
...
#rb Carl.Lloyd #jira none #rnx [CL 15875032 by Lukas Hermanns in ue5-main branch]
2021-03-31 10:19:01 -04:00
..
DXCWrapper.cpp
Always read DLL file to hash DXC version.
2021-02-05 15:45:40 -04:00
HlslAST.cpp
…
HlslAST.h
…
HlslccHeaderWriter.cpp
Added secondary "WritePackedGlobal" function to FHlslccHeaderWriter.
2021-03-31 10:19:01 -04:00
HlslExpressionParser.inl
…
HlslLexer.cpp
Replaced "ArraySize" macro with template function to avoid identifier conflict.
2021-03-08 16:37:06 -04:00
HlslLexer.h
…
HlslParser.cpp
Fixing PVS 7.7 Issues:
2021-01-12 16:15:34 -04:00
HlslParser.h
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HlslUtils.cpp
…
HlslUtils.h
…
ShaderCompilerCommon.cpp
Initial support for Mesh and Amplification Shaders. These new shader types are an optional feature of the RHIs and are only enabled on PC D3D12 with Feature Level SM6.
2021-03-18 18:42:49 -04:00
ShaderConductorContext.cpp
Add "Optimize" function to public interface of ShaderConductor to perform SPIR-V optimizations *after* shader reflection (e.g. to strip reflection extensions).
2021-03-29 09:45:48 -04:00