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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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1ddeb68eeefe1302ebfd0ba714be1c84884d0f92
UnrealEngineUWP/Engine/Source/Developer/MeshBuilder/Private
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Marc Audy 0cbbc781ca Merge UE5/Release-Engine-Staging @ 15740152 to UE5/Main
This represents UE4/Main @ 15709114

[CL 15740605 by Marc Audy in ue5-main branch]
2021-03-18 15:20:03 -04:00
..
BuildOptimizationHelper.h
Copying Private-LoadTimes-4.24 stream to Main. Biggest changes are in Materials/Shader memory freezing.
2020-02-06 13:13:41 -05:00
BuildStatisticManager.h
Fixing build - Integrating CL#11106093 ,11107532 and 11108073
2020-01-24 15:13:25 -05:00
MeshBuilder.cpp
…
MeshBuilderModule.cpp
Merge UE5/Release-Engine-Staging @ 15740152 to UE5/Main
2021-03-18 15:20:03 -04:00
MeshDescriptionHelper.cpp
Added FMeshBuilder::BuildMeshVertexPositions. It replaces FMeshBuilder::BuildMesh(bool bBuildOnlyPosition = true) and does the minimal work which is required to extract vertex positions from a mesh descriptor.
2020-10-26 13:09:34 -04:00
MeshDescriptionHelper.h
Added FMeshBuilder::BuildMeshVertexPositions. It replaces FMeshBuilder::BuildMesh(bool bBuildOnlyPosition = true) and does the minimal work which is required to extract vertex positions from a mesh descriptor.
2020-10-26 13:09:34 -04:00
SkeletalMeshBuilder.cpp
Merge UE5/Release-Engine-Staging @ 15740152 to UE5/Main
2021-03-18 15:20:03 -04:00
StaticMeshBuilder.cpp
Removing Tessellation:
2021-02-23 14:03:21 -04:00
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