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41 lines
740 B
C#
41 lines
740 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class LuminTargetPlatform : ModuleRules
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{
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public LuminTargetPlatform(ReadOnlyTargetRules Target) : base(Target)
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{
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BinariesSubFolder = "Lumin";
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"TargetPlatform",
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"DesktopPlatform",
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"AndroidTargetPlatform",
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"AndroidDeviceDetection",
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}
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);
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PublicIncludePaths.AddRange(
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new string[]
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{
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"Runtime/Core/Public/Lumin"
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}
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);
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if (Target.bCompileAgainstEngine)
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{
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PrivateDependencyModuleNames.Add("Engine");
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}
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PrivateIncludePaths.AddRange(
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new string[] {
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"Developer/Android/AndroidTargetPlatform/Private"
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}
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);
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}
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} |