Files
UnrealEngineUWP/Engine/Source/Developer/Lumin/LuminTargetPlatform/LuminTargetPlatform.Build.cs
Juan Canada 2ecf4f9708 Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
#rnx
#rb none

[CL 10895568 by Juan Canada in Dev-RenderPlat-Staging branch]
2020-01-07 13:45:01 -05:00

41 lines
740 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LuminTargetPlatform : ModuleRules
{
public LuminTargetPlatform(ReadOnlyTargetRules Target) : base(Target)
{
BinariesSubFolder = "Lumin";
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"TargetPlatform",
"DesktopPlatform",
"AndroidTargetPlatform",
"AndroidDeviceDetection",
}
);
PublicIncludePaths.AddRange(
new string[]
{
"Runtime/Core/Public/Lumin"
}
);
if (Target.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.Add("Engine");
}
PrivateIncludePaths.AddRange(
new string[] {
"Developer/Android/AndroidTargetPlatform/Private"
}
);
}
}